November 3rd, 2020, 11:41
(This post was last modified: November 3rd, 2020, 12:11 by civac2.)
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The changelog still has incorrect traits for Nebuchadrezzar. Scout change description is missing 'vs animals'.
How were Chokunus changed? You increased their maximum collateral damage? I seem to remember this is another mistake but I couldn't find the post. nvm
November 3rd, 2020, 12:29
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You are probably right, that it's not worth the effort.
Thanks civac. I corrected those instances.
November 3rd, 2020, 13:11
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Er, you gave EXP its worker bonus back? Was that already in 1.4?
November 3rd, 2020, 13:17
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You are looking at the changelog in the second post. That's only for development and I forgot to put the current one there. But I always provide the correct changelog with the download thread. Use that. I also provide that same changelog in the mod itself in a .txt file.
November 3rd, 2020, 17:42
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You forgot to update the download link at the top of the thread to the latest version.
November 3rd, 2020, 18:04
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November 3rd, 2020, 23:44
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(November 3rd, 2020, 10:48)NobleHelium Wrote: I could see an argument for the other two because they can directly benefit the gifting player. However I don't see a big enough difference between allowing gifting of those units and just having the gifter use them themselves as mentioned, so I don't see a need to make a change like this and bloat the mod or potentially confuse people.
I 100% agree with this.
I did think about gifting a missionary once, but its just not worth your time or any length of change log / confusion.
November 3rd, 2020, 23:57
(This post was last modified: November 4th, 2020, 00:03 by El Grillo.)
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I agree, but I also think it would be nice to be able to request/offer a missionary in AI diplo, even without a tied-in mechanic that teleported you a missionary or whatever. Ditto for executives and Great People, though that would come up far less often.
It's not a feature that the mod needs to have of course, perhaps it's just because I was replaying a bit of Empire Earth 2 and appreciating their entirely overengineered treaty system where you could specify all sorts of terms and had an interface for trading resources, units, and territories in a freaking RTS. You could also draw basic overlays and send them to other players as War Plans with arrows and lines and circles and captions, which of course was never used for its intended purpose
November 5th, 2020, 09:02
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First, your signature still points to v1.3.
Secondly, could you consider changing the Dutch Dike to be built in any coastal city?
November 5th, 2020, 09:40
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Thanks I will update my signature.
I thought the Dutch Dike can already be built in any coastal city in BtS.
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