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[PB56] NobleHelium Tells It Like It Is

I think it is quite relevant that most of our understanding of BTS trait strength came from the era of quick speed PBEMs. The majority of Pitbosses have been played on RtR and now CtH at normal speed. So you sort of need to look close to see how many of these nerfs were made on an understanding of the game that doesn't reflect how we play games now.

FWIW, I don't think FIN can really ever be balanced without either fundamentally changing the trait or fundamentally changing the other traits. I've sort of always thought the best nerf to FIN is simply make it only work on water tiles. Its sort of the seafaring economic trait. But I'm not convinced that change to FIN doesn't sort of fundamentally change the game too much.

Your expansion traits are CRE, IMP, EXP. I think its relatively clear that IMP is the best of those but I don't know that anything needs to change much. I think you could realistically just reinstate the full Library bonus on Creative and remove the Stable bonus on Imperialistic and the three are then probably close enough for our purposes. The real answer might just be reducing the cost of Settlers a smidge at least so you can whip 4->2 in a reasonable amount of time without IMP.

I still continue to believe the fact that there are too many traits that aren't very good in our setups is probably the bigger concern. You didn't get the same leaders over and over because we had ban lists and exotic picking schemes in our BTS games. These games don't have any of that so every game is basically just picking the same guys except for the folks who want to try something different out. We might want to try a game soon where we do that thing where we ban every thing that's been picked in a CtH game (or picked twice or something) just to get some playtest on some of the other stuff. Maybe Zara's awesome we don't know because you think about it for a second then you pick Vicky or Charlie or whatever. I mean I think Isabella is awesome in base BTS but if Pacal and the gang were in every game I definitely wouldn't think that.

I guess the TL;DR is we're probably a lot further from really balanced than we really think we are here, because we have two game versions that don't tell us a lot here that inform our priors, namely base BTS on quick speed with lots of bans/tricks and normal speed RtR, which is a whole different game.
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(November 6th, 2020, 23:11)NobleHelium Wrote: Another thing I learned from my recent gameplay is that monuments are ABSOLUTE SUCK on normal speed.  Improvements only take 1-2 more turns to finish on normal speed.  Border pops from monuments take 5t more.  So you want your borders to pop faster relatively speaking so that you can start working on your second ring resources because your first ring resources are relatively faster to be improved.  And you're not going to have a monument immediately when the city is founded.

For what its worth, while its not reasonable to code, my inelegant solution is for monuments to generate 2 CPT for their first 5t and then 1 CPT thereafter. This resolves the initial border pop issue without making them a culture force for the rest of the game, sort of the same place they live on quick.

Quote:Believe it or not, I have probably played fewer than 20 complete games of Civilization 4.  No doubt that is a smaller number than all the supposed greens in this game. lol

Sure. You've also played more actual turns of Civ4 than all of them put together, since you've simmed roughly 90 billion turns.
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(November 6th, 2020, 23:29)Gaspar Wrote: I still continue to believe the fact that there are too many traits that aren't very good in our setups is probably the bigger concern.  You didn't get the same leaders over and over because we had ban lists and exotic picking schemes in our BTS games.  These games don't have any of that so every game is basically just picking the same guys except for the folks who want to try something different out.  We might want to try a game soon where we do that thing where we ban every thing that's been picked in a CtH game (or picked twice or something) just to get some playtest on some of the other stuff.  Maybe Zara's awesome we don't know because you think about it for a second then you pick Vicky or Charlie or whatever.  I mean I think Isabella is awesome in base BTS but if Pacal and the gang were in every game I definitely wouldn't think that.

We also don't get varied picks because we get the same cramped maps over and over. And mapmakers don't even realize what they're doing wrong. (I'm sure pindicator realizes what he did wrong, he's excluded.)

I don't agree though, I think balance isn't that far away.
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(November 6th, 2020, 23:50)NobleHelium Wrote: We also don't get varied picks because we get the same cramped maps over and over.  And mapmakers don't even realize what they're doing wrong. (I'm sure pindicator realizes what he did wrong, he's excluded.)

Most mapmakers realize what they're doing wrong - making maps. That's why there are so few mapmakers.
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(November 6th, 2020, 23:56)Gaspar Wrote:
(November 6th, 2020, 23:50)NobleHelium Wrote: We also don't get varied picks because we get the same cramped maps over and over.  And mapmakers don't even realize what they're doing wrong. (I'm sure pindicator realizes what he did wrong, he's excluded.)

Most mapmakers realize what they're doing wrong - making maps.  That's why there are so few mapmakers.

maps made by plako and novice were miles better than what we're getting now. Of course, they were much better players as well.
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For the most part I have the same thought about FIN, EXP, IMP and CRE. By now I have played quite a few SP games with CtH and noticed some general trends with my tracking tool. I only want to see if these trends are the same in an MP game, before I make the next changes. It also gives me a better base for arguing for specific changes.
In the case of IMP I see another reason to remove the stable bonus in that mounted units are already strong enough as they are.
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Gaspar, what about founded cities starting at 5 culture in the box? Would that be simpler to code?
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It would be simpler to just change the border pop to 5 culture in that case.
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(November 7th, 2020, 00:42)sunrise089 Wrote: Gaspar, what about founded cities starting at 5 culture in the box? Would that be simpler to code?

(November 7th, 2020, 01:43)NobleHelium Wrote: It would be simpler to just change the border pop to 5 culture in that case.

Whatever effectively gets us to that point I think is a change worthy of being made. 10t is just too long for a border pop with a building whose only real purpose is to facilitate the initial border pop.
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Still open to naming scheme suggestions. bang
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