November 16th, 2020, 21:48
(This post was last modified: November 16th, 2020, 21:48 by NobleHelium.)
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Random question.
PRO melee units upgraded to gunpowder units do not get CG1/D1 upon upgrade. Do you consider this a bug?
November 21st, 2020, 20:28
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(November 16th, 2020, 21:48)NobleHelium Wrote: Random question.
PRO melee units upgraded to gunpowder units do not get CG1/D1 upon upgrade. Do you consider this a bug?
Uh, bump?
November 21st, 2020, 20:45
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I don't consider it a bug anyway. The same way you miss out on bonuses by building them you can also keep promotions that are not usually available by promoting, it's always been a special case. Hasn't it always been like that in every version of civ 4?
November 21st, 2020, 20:51
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I haven't checked but I'm reasonably sure vanilla also worked like this, no?
November 21st, 2020, 21:10
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Yes, it works like this in BTS. I'm asking whether you consider it to be a bug in BTS.
November 21st, 2020, 21:50
(This post was last modified: November 21st, 2020, 21:50 by Mjmd.)
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I wouldn't consider it a bug. Just like old units that have specific promos the new ones can't get keep the old promos.
Interesting idea. It is probably out of scope for CtH though. I'm assuming you would have it work for aggressive as well then?
November 22nd, 2020, 02:09
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I too don't consider it a bug. I would have to check it, but I'm pretty sure the trait description says: "[promotion] for new units"
November 26th, 2020, 13:13
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(November 25th, 2020, 15:15)Charriu Wrote: I plan to do another major release of CtH with the new year. Should you want to start sooner I will assemble a new smaller release with a few, but necessary gameplay changes. Those gameplay changes will be:- Overflow will no longer be converted into gold if it exceeds the limit. This was an unwanted change from BUG that I didn't notice at first.
As mentioned in the New CtH game, this was severely broken in one of the versions of Civ4 where people actually talked about this being a benefit of the PRO trait. I believe the multipliers remained and you could get over 100g from a chop into walls with stone as PRO.
Anyway, IIRC, this was fixed in BTS 3.17 but not fully (some overflow remained) and then they tried to fix it again in BTS 3.19 but only did one side of the calculations ... and overflow completely disappeared. I recall one of the coders for Civ4 actually said this 3.19 fix was a mistake and he particilated with the community in generating the code to fix this.
Coin overflow has always been in the game. I don't believe it should be totally removed. I agree that it should not be excessive.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
November 26th, 2020, 13:43
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I did not know that and I'm convinced to leave it in.
November 26th, 2020, 15:34
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For me it's a balance question. BTS 3.19 overflow to gold conversion is completely borked and it was likely intended to work the way it does now in BUG and CTH. But the status quo does make reaching currency largely trivial.
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