<p>Tombola
Finish that library (4) before you turn your tech back on. Nice capital. Agree with beurcracy (so make that one of your tech targets).
Soubrette
This city should be working the cottages that it shares with Tombola. It's job is to grow those cottages to towns while spitting out workers and / or settlers.
Conurbation
Not a great hammer city ... but decent with the horses (unhooked - but you know that) and the copper. Commerce city while building useful units like missionaries / spies.
BTW - hook the horses and get some chariots into the south to scout. You have OBs with everyone(!) ... so make sure you use that for scouting. You don't need all of these OBs for trade routes.
Quaesitum
I don't know what to make of this city. Probably needs a light house to help it grow and then help with cottages?
Grimoire
Military. Mine those hills and that metal and use this to build units. Right next door to the blue person (AT) so they won't have far to travel to the front. I am unsure about cottaging the flood plans ... I might have farmed them to help with growth.
Legerity
Military - with out a doubt. Needs barracks and stables. And growth to work all of those hills. Definitely farm those grasslands.
Andragogy
Challenged on the growth front. Needs a lighthouse to benefit from those inland sea tiles.
Bonhomie
Hmmm ... Moai statue?
Opuscule
Offshore commerce?
Terraqueous
This might be a nice GP city. Maybe Globe for drafting (if the game gets that far).
Terpsichorean
No idea. This city might be the first against the wall when the revolution comes.
Duende
Nice little city ... main use is to hide navel units in the inland see. You can attack out, but others can attack you. You can get stuck there if you lose this city (and the other one at the other end of the inland sea).
Nisus
No comment.
Litterateur
A blocker for the little red men. Will need walls and Longbows.
Proscipience
Filler?
Diegesis
Hmm ... that certainly is a lot of jungle.
</p>