So usually Noble is on chat when I play the turn, but I'm a bit early so I'll go through our usual here for now.
Cornflakes accepted peace, settled a city, likely over in the East jungle. He has a warrior on his city site in the west and an axe and numid over there.
Important, he pillaged the road NW of the razed city. Means we need 2 workers to road it next turn so we can plant the city on the hill next turn. I'm thinking we have the 2 workers on the forests chop. We move the new archer from poltroon onto the north worker, the chariot onto the other worker and the axe onto the tile with Amica and Corn's chariots. The spear from Fop reaches Gnash this turn too.
I think the 2 workers that were roading SW of Gnash move 1E and road that tile so that next turn they can move and road the pillaged road and we can plant the city next turn.
The 2 workers north of Gnash can road South of rragga and speed the spear and archer out of ragga south.
Whipping Gnash should transfer the rep happiness to Ragga which is good.
The worker West of Gnash should go north to help cottage Gillie.
Build discussion:
I swapped Fop back to the lighthouse, we can finish the archer later.
Poltroon can finish its baray.
Cumberworld... Baray? Unit? Barracks? I'm open to possibilities.
Bobo... Anpther archer? Spear axe? what do we thin is coming from Amica. He has IW. I think he's chopping jungle. But that means he has sword access. Maybe another axe.
Muckspout. I'm thinking worker there cottages for a turn, We 2 pop whip the axe there now, overflow into moai, chop into moai, grow to 4, 2 pop whip walls and overflow into moai. Thougts?
Gillie is currently on archer again. There are two archer sin the city. I think we put one archer on copper and one archer N of cpper to force the barb archer S toward the cottage flatland. That gives axe more time to heal and an easier kill for its 10th exp. Maybe we build a barracks here.
We need 1 settler for whale island, 2 settlers for the north peninsula. So possibly we build a settler in Cumbworld or GIllie or Bobo or whip out of ragga.
Thoughts?
Also LURKERS TOO! Am I in a turn split for resettlign the horse? Can I end turn this turn and then just resettle the horse as a double move???
Cornflakes accepted peace, settled a city, likely over in the East jungle. He has a warrior on his city site in the west and an axe and numid over there.
Important, he pillaged the road NW of the razed city. Means we need 2 workers to road it next turn so we can plant the city on the hill next turn. I'm thinking we have the 2 workers on the forests chop. We move the new archer from poltroon onto the north worker, the chariot onto the other worker and the axe onto the tile with Amica and Corn's chariots. The spear from Fop reaches Gnash this turn too.
I think the 2 workers that were roading SW of Gnash move 1E and road that tile so that next turn they can move and road the pillaged road and we can plant the city next turn.
The 2 workers north of Gnash can road South of rragga and speed the spear and archer out of ragga south.
Whipping Gnash should transfer the rep happiness to Ragga which is good.
The worker West of Gnash should go north to help cottage Gillie.
Build discussion:
I swapped Fop back to the lighthouse, we can finish the archer later.
Poltroon can finish its baray.
Cumberworld... Baray? Unit? Barracks? I'm open to possibilities.
Bobo... Anpther archer? Spear axe? what do we thin is coming from Amica. He has IW. I think he's chopping jungle. But that means he has sword access. Maybe another axe.
Muckspout. I'm thinking worker there cottages for a turn, We 2 pop whip the axe there now, overflow into moai, chop into moai, grow to 4, 2 pop whip walls and overflow into moai. Thougts?
Gillie is currently on archer again. There are two archer sin the city. I think we put one archer on copper and one archer N of cpper to force the barb archer S toward the cottage flatland. That gives axe more time to heal and an easier kill for its 10th exp. Maybe we build a barracks here.
We need 1 settler for whale island, 2 settlers for the north peninsula. So possibly we build a settler in Cumbworld or GIllie or Bobo or whip out of ragga.
Thoughts?
Also LURKERS TOO! Am I in a turn split for resettlign the horse? Can I end turn this turn and then just resettle the horse as a double move???
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”