November 27th, 2020, 03:42
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Agreed that the less agressive dot is more likely to survive in the long run, and it's not that much weaker.
November 27th, 2020, 15:05
(This post was last modified: November 27th, 2020, 16:33 by Tarkeel.)
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Turn 30 (2800 BC)
I log in to a peace offer from Noble, I guess he wanted to be sure we didn't intend to warrior choke him. I took the liberty of accepting, as we have no intentions of fighting him in the next 10 turns. Interrupted Duncan and moved him along with the settler to the plains hill as planned, and sent the warrior in their direction. The scout has a few turns before he can do anything interesting as well.
I tweaked EP again, we're currently at 43/43 with ElGrillo, so don't touch that unless needed. We also have graphs on Ruff again, so that should also be left alone. Dumping everything on Noble for the next few turns.
(No screenshot this turn, as there's nothing new to show)
Edit: Noble founded a city, I haven't logged in to check where.
November 28th, 2020, 04:07
(This post was last modified: November 28th, 2020, 04:09 by Amicalola.)
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I apologise as you have been playing many turns already, but are you able to fully cover the next 2 days? I can play where I am, but not really report, as I am on a ~100 year-old laptop and the screenshots don't really work.
The next 3 turns feel very do or die for us, what with our unguarded settler/worker. I take full responsibility if it all goes horribly wrong; I should have been more on-task with my micro. This is the last time I play 2 games at once, I suspect. I don't know how people like Superdeath do it!!
November 28th, 2020, 04:17
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Sure, I can take the turns, I've been holding off to allow you a chance to play. I don't think we'll be punished for the risks, others should be busy founding their own cities.
November 28th, 2020, 05:01
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Turn 31 (2760 BC)
Pure logistical turn, moved Duncan first to make sure the pink hill was safe, then followed on with the settler. Warrior is moving north to join them, and the scout found Noble's city, between copper, ivory and corn. Scout should move to the lake next to it for visibility.
November 28th, 2020, 13:46
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Turn 32 (2720 BC)
We discover Pottery and I assume we should research Animal Husbandry next. Anise is founded on the less aggressive pink dot, and Duncan starts improving the corn. It wasn't clear what this city should build, but I think you wanted a granary? I also set research to 0% for a round so we don't lose anything to rounding.
Did you want The Rack to build a worker after the workboat, or grow to size 4 first? Takes two more turns.
Demographics & Power
November 28th, 2020, 22:05
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Ah, so after the work boat we work the new improved crab instead of ivory to grow to 4 in one turn, while building a granary. Then we switch to a worker at size 4. One of the things I am going to test is whipping the worker for granary overflow, instead of building him in a few turns, when I get back, so try to only play 2 turns more until I get back if possible.
I suspect that with our high food and low hammer start, our chops may be better going into the granary than settlers, but we’ll see in my tests.
And yep! Granary at Anise also! We are all in on the farmers gambit baby!
November 29th, 2020, 05:10
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Turn 33 (2680 BC)
The Rack finishes workboat, starts granary and is managed to grow next turn. Scout is in position to explore new lands next turn.
November 30th, 2020, 02:21
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Turn 34 (2640 BC)
Change The Rack to a worker due in 4 turns and turn research back on (which I should have done last turn). Scout the shoreline east of Noble and find more food.
November 30th, 2020, 02:48
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Turn 35 (2600 BC)
Fortify the warrior in Anise. This slice of land should be firmly Noble's:
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