So I told Lewwyn a few days ago that I would log in and do a big overview type report. And then I haven't because I work too much and also I have no real idea what's going on in this game. The reason I have no real idea what's going on in this game is because the way we play the turns is not conducive to a conversation someone who isn't playing the turns can understand. Basically, Lewwyn pipes up and says let's play the turn and then posts little to no screenshots because his internet sucks and then he starts talking about whipping in Bob or Gnash and I have no idea what he's talking about so I silence notifications on the chat and let him and Noble figure it out and then I pipe up every 10t or so and chastise them for not having a better plan. Sometimes that's useful - it led to the Pyramids build, for example - and sometimes it isn't. But anyway, I present to you the t106 extravaganza, as if the save were being analyzed by an unspoiled lurker, which is basically what I am.
Okay. So usually when I go to play a turn, the first thing I do is check the event log. The last event I remember is us getting a treaty from Amicalola. Since then:
That all seems relatively cool. We apparently have 2t left on the treaty with SuperFlakes and 4t left on the treaty with Amicalola. This explains why most of the Civ is on military builds. Looking around a bit more, it seems relatively apparent that our position on the map and our reaction to it has created a lot of our problems. The border with SDF was always going to be untenable - it reminds me of pindicator's border with SD in 52 - the only way out is through. And the border with Amicalola is untenable because the land around it wasn't great so we deprioritized settling it (to my personal chagrin) and instread of having a nice choke point entryway to Amica, Amica basically has a welcome mat to our core, exacerbated by the culture fail at Bobolyne.
Looking at the overall world situation...
Wonders
Civac - MoM, Stonehenge
Us - Pyramids, Hanging Gardens
AT - ToA
Commodore - GWall
Jowy - Colossus
SDF - GLH
Gavagai - Oracle
Obviously, Civac has the biggest prize there. The rest of the good persistent wonders are spread out, with us having Mids, Jowy having Colossus and SDF possessing GLH. That's good for... Civac. With nobody having in an inside track to economic competitiveness, he can continue to snowball is already impressive early lead.
City Count
Civac - 20
Gavagai - 16
Us - 15
Amicalola, Jowy - 14
Commodore - 13
AT - 11
SDF - 9
The bottom two are already out of it, with SDF waiting to be eaten by us or perhaps Amicalola if he gets his head straight and AT currently being chomped by Gavagai's War Chariot zerg force. With 20 cities and MoM plus an impressive tech lead and the best leader in CtH... yeah, Civac is going to win this game. The only way we can really make a meaningful impact on this is by running over Amica to become his neighbor. Gavagai is best placed to turn a similar trick as he's in the process of eating AT, but honestly, I'd be shocked if Civac didn't win from here.
Tech
Nobody has Alphabet and I surely haven't been paying enough attention to do any C&D. Things that seem interesting from looking at the tech advisor...
Our tech rate is pretty decent tbh. We're #2 in GNP saving gold. If Civac weren't kicking so much ass, I'd feel pretty good about our chances. The big problem for us is we're at one of those stages of the game where you either dig in for a big tech push or a big military push. And the logical thing, given our irritating neighbors is a military push. Unfortunately, we're going to be slamming classical armies into each other at parity. Now, do I generally think our superior experience plus a pretty good Classical unit can mean we win? Yes. But all Classical wars are slow and bloody unless you have something like War Chariots overrunning someone who decided to build ToA while you were amassing an enormous amount of power.
A few other mildly interesting screens...
You can see we've got 27 cottages down, with 17 in some stage of maturation. Granaries in most of our cities, as you'd expect as EXP. Monuments, a necessary evil are our next most built improvement. 5 Barays is probably too many and 4 Walls is definitely too many but we did have stone before the culture fiasco and Lewwyn really likes them for some reason passing understanding. Its just about the right time for Barracks, as the first semi-serious 2-movers are rolling off the line. We've spammed a lot of Archers, which is a thing I think I like a lot more on normal than quick.
Here's BUGs broken ass F1
I could have played with this some more to get more info I shouldn't have, but just a quick feel here. You can see none of our cities are particularly food rich, with Cumberworld and Scobberlotcher tied for the 7th most foody city in the world. Even saving gold, only Raggabrash and Scobberlotcher break the top 10 in gpt. Beakers tells nothing here, because we're not burning. Gnashgab and Cumberworld are tied for 5th in culture, which makes sense, since they have our wonders. Cumberworld, Gillie-Wetfoot and Fopdoodle are 7th in production.
The biggest thing you can see there, besides a bunch of information that shouldn't be there, is that most of our cities are small and not producing much because we have a lot of island burgs. Those pay off in commerce, between better TRs and the natural commerce from working coast but are never going to be powerhouses.
I'll do a follow-up post going through the cities.
Okay. So usually when I go to play a turn, the first thing I do is check the event log. The last event I remember is us getting a treaty from Amicalola. Since then:
- We founded two cities, Rakefire and Trencherman on the northern islands.
- We teched HBR and Construction for Ballista Elephants.
- We got circumnavigation.
That all seems relatively cool. We apparently have 2t left on the treaty with SuperFlakes and 4t left on the treaty with Amicalola. This explains why most of the Civ is on military builds. Looking around a bit more, it seems relatively apparent that our position on the map and our reaction to it has created a lot of our problems. The border with SDF was always going to be untenable - it reminds me of pindicator's border with SD in 52 - the only way out is through. And the border with Amicalola is untenable because the land around it wasn't great so we deprioritized settling it (to my personal chagrin) and instread of having a nice choke point entryway to Amica, Amica basically has a welcome mat to our core, exacerbated by the culture fail at Bobolyne.
Looking at the overall world situation...
Wonders
Civac - MoM, Stonehenge
Us - Pyramids, Hanging Gardens
AT - ToA
Commodore - GWall
Jowy - Colossus
SDF - GLH
Gavagai - Oracle
Obviously, Civac has the biggest prize there. The rest of the good persistent wonders are spread out, with us having Mids, Jowy having Colossus and SDF possessing GLH. That's good for... Civac. With nobody having in an inside track to economic competitiveness, he can continue to snowball is already impressive early lead.
City Count
Civac - 20
Gavagai - 16
Us - 15
Amicalola, Jowy - 14
Commodore - 13
AT - 11
SDF - 9
The bottom two are already out of it, with SDF waiting to be eaten by us or perhaps Amicalola if he gets his head straight and AT currently being chomped by Gavagai's War Chariot zerg force. With 20 cities and MoM plus an impressive tech lead and the best leader in CtH... yeah, Civac is going to win this game. The only way we can really make a meaningful impact on this is by running over Amica to become his neighbor. Gavagai is best placed to turn a similar trick as he's in the process of eating AT, but honestly, I'd be shocked if Civac didn't win from here.
Tech
Nobody has Alphabet and I surely haven't been paying enough attention to do any C&D. Things that seem interesting from looking at the tech advisor...
- We're teching Calendar at the moment, which Civac has had for a while and 2 others have.
- 5 Players have IW but only 1 has MC. Consequence I guess of no IND civs but uh, Forges, still pretty good.
- Only AT has hit the top of the tree for Aesthetics. Which he used to build ToA. ??? GLib would certainly be quite good for us if we weren't in a persistent state of apocalypse with our neighbors.
- Only the Confu founder has CoL, which probably means nobody is deep on the way to CS most likely. I can't be sure about the Feud line though, since we've teched none of it.
Our tech rate is pretty decent tbh. We're #2 in GNP saving gold. If Civac weren't kicking so much ass, I'd feel pretty good about our chances. The big problem for us is we're at one of those stages of the game where you either dig in for a big tech push or a big military push. And the logical thing, given our irritating neighbors is a military push. Unfortunately, we're going to be slamming classical armies into each other at parity. Now, do I generally think our superior experience plus a pretty good Classical unit can mean we win? Yes. But all Classical wars are slow and bloody unless you have something like War Chariots overrunning someone who decided to build ToA while you were amassing an enormous amount of power.
A few other mildly interesting screens...
You can see we've got 27 cottages down, with 17 in some stage of maturation. Granaries in most of our cities, as you'd expect as EXP. Monuments, a necessary evil are our next most built improvement. 5 Barays is probably too many and 4 Walls is definitely too many but we did have stone before the culture fiasco and Lewwyn really likes them for some reason passing understanding. Its just about the right time for Barracks, as the first semi-serious 2-movers are rolling off the line. We've spammed a lot of Archers, which is a thing I think I like a lot more on normal than quick.
Here's BUGs broken ass F1
I could have played with this some more to get more info I shouldn't have, but just a quick feel here. You can see none of our cities are particularly food rich, with Cumberworld and Scobberlotcher tied for the 7th most foody city in the world. Even saving gold, only Raggabrash and Scobberlotcher break the top 10 in gpt. Beakers tells nothing here, because we're not burning. Gnashgab and Cumberworld are tied for 5th in culture, which makes sense, since they have our wonders. Cumberworld, Gillie-Wetfoot and Fopdoodle are 7th in production.
The biggest thing you can see there, besides a bunch of information that shouldn't be there, is that most of our cities are small and not producing much because we have a lot of island burgs. Those pay off in commerce, between better TRs and the natural commerce from working coast but are never going to be powerhouses.
I'll do a follow-up post going through the cities.
I've got some dirt on my shoulder, can you brush it off for me?