Turn 51 (1960 BC)
So, in news, a LOT happened this turn. First of all, Noble took Stonehenge:
So I guess we are fighting Noble now instead.
Also, as Tarkeel mentioned, we founded Hinduism! This gets us some desperately needed culture. I would have rather it landed at Anise (much better commerce potential, safer from attack, claims more land), this is still very good, MUCH better than not getting it at all. It provides a better border for our upcoming conflict.
While Tarkeel has already done a great overview, here is one shot of our capital right now, which displays why we are 100% screwed if this attack fails, and still in trouble even if it succeeds:
We've actually managed to 2-whip five times between T20 and T51!
That's what a low production, high food empire gets you, I guess. For anyone curious, the whips were:
- 2-whip Settler (Anise)
- 2-whip Granary
- 2-whip Settler (Basil)
- 2-whip Axeman (overflow into 1-turn axeman)
- 2-whip Spearman (this turn; overflow into 1-turn axeman)
Note that we cannot see past our island, which is weird because it looks like it's only 1 tile away.
Finally, Tarkeel also did a great job on map discussion.
My notes, trying not to rehash too much, are as follows. I've tried to make them as unbiased as possible, and I hope they are useful next time you make a map, which I hope you will keep doing.
Primarily, the food disparity between us and our neighbours is just brutal. Here are screenshots of our east and west (the north is not much better, with just that 1 pig resource):
The West is the worst, with us having NOTHING between us and Vanrober, and him having that absurd river valley and the fish site (which he has apparently already settled?). The best we can do is a filler site 3 tiles away from the capital that shares the corn.
The East is not much better. The corn is at the mid-point, and our spot is a Pink Dot, not an obviously 'ours' city. We have that dry corn that is also equidistant from us and Noble, and that's it. There are also no additional early luxuries here, in contrast to the furs.
The North is actually our best direction, by virtue of having
one food resource that is obviously ours (the pigs).
I am going to contrast this with two of Noble's early city-sites:
Both of these resource clusters are
unquestionably Noble's, and there are plenty of other sites that are objectively his as well.
But just these two sites alone might legitimately have more resources than we do in our entire 'territory.' I know it is hard and boring to balance non-capital resources, but a discrepancy this big probably should have been noticed, in my opinion.
Next up, on the strategic resources thing: this is much more of a nitpick than a serious issue, but I do think it is worth mentioning. Our copper and horse were in opposite directions, which is totally fine in a vacuum. I actually like the choice that it creates, as these games are built on hard choices. However, what I do not think is fine is that many other players did not have to make this choice (see, for example, Noble's absurd second city pictured earlier). While either separated or combined early strat-resources are fine in my opinion (I probably prefer forcing the choice, but eh), it should be consistent across players, not a choice for a select few.
Finally: Just Fuck This River.
Considering we were basically forced east, I think this one river tile has delayed our entire civ/game by something like 3-4 turns. I would probably rather have no fresh water. And even without it we would have had fresh water!
This is definitely a nitpick though, don't take it too seriously.
I also don't want to be that person that only complains, and there are things I like about the map design:
- The capital having double seafood and also a wet corn forced a really interesting choice between Work Boat and Worker. I'm still not 100% convinced I made the right choice, but I loved that I had to make it at all. Really great design.
- I am a big fan of donut maps in general, and this one was done faithfully from what I can tell. I can't begrudge that the starts weren't exactly equidistant, considering the 11 players thing.