Map Complaints?
Finit.
Whinging?
Finit.
Losing temper?
Finit.
Coming to Terms
So yeah, I bungled the start of this game pretty badly. Some of it was down to the map or unfortunate geopolitics, but there's no denying I should've quit the attack 5-ish turns before I did. The writing was on the wall in hindsight, particularly AT's low power (I should have seen him dying ahead of time). The disastrous tactical mistake at Anise that cost us the war (in finality) was also 100% my fault. But while we are significantly further behind than we could have been, and winning is no longer on the cards, our game is also not completely over. To suggest that was melodramatic. Besides, waiting for a slow, inevitable demise is boring.
So let's work with what we've got.
Upcoming Problems
While trying to re-frame my view of the game, Tarkeel and I identified three major upcoming problems to overcome. This does not include our earlier whipping, as there is no real solution to that other than expanding as best as we can now, and accepting it will not be as fast as others. So, the problems...
1. Noble. He's much stronger than us, and probably will be for the game. We need to be able to maintain a defense against China to both the South and East basically at all times. Also, his culture is already beginning to pressure Anise, which will cause problems and make defense significantly more difficult.
2. Happiness. We have that silver, and an ivory that we started with, but that's it for early luxuries. Other than that, we have Wine and Spice in territory likely to be ours, but both require expensive techs. Pre-silver, our happy-cap with no whips is 5.
3. Production. We just have really low production right now. Part of that is in the delay to settle Red Dot, but our land will always be pretty hammer-poor (and commerce-high). We need to find a way to more efficiently produce things.
Upcoming Solutions
Obviously, Tarkeel and I have tried to find solutions, as best as we can, to all three of these problems. They are as follows...
1.
Erm, Units. This one is the most simple to solve, yet also the most likely to doom us in the end. We just need to maintain a consistent military along the entire Noble border. That border is going to be quite big:
I have used White and Pink city-sites to designate what I would roughly expect the border between us to be post-expansion. If we're lucky we will be able to get that Northern Pink site, but I'm not sure. That means we will need to maintain a somewhat consistent garrison in Basil, Anise, and the future-city north of those. Maybe post-engineering we could get that down to two stacks, or even one stack with the acceptance that we would lose a city or two during an initial assault. As Lewwyn was explaining to us earlier, MAD may be enough to prevent war in that scenario, and allow to keep less units over time. Also, a library will be built in Anise once Writing is researched (queued after Priesthood), to hopefully regain our first ring. So, why are we researching Priesthood?
2.
The Oracle. What classical tech deals best with Happiness problems? Monarchy! We have a plan to have the Oracle completed around T71 (You can actually see my initial sign-plans; I will do further optimisation, and this time may decrease by a turn or two). That is quite late, so the Oracle may be gone by then. Then, our game probably is fully over. But no one has Priesthood yet that we know. And if we do land it? We can improve the wines, and convert to Hereditary Rule, essentially ending happiness problems for a long time. So that would be cool!
Something I really liked while reading Noble+Gaspar's PBEM78 thread, was that they try to set specific goals every 15-20 turns, and then bend their entire empire around those goals. I guess Oracle is that for us right now, the micro-plan-to-be revolves around quickly improving marble and horse, and then chopping 4 forests within the vicinity of the city for 30 hammers each. That's the fastest plausible way I could think to do it, so I hope it's fast enough. I still don't have a good sense of when wonders will fall in MP.
Of course, we could then convert to another civic without gaining a turn of anarchy. For that, we are deciding between two options...
3. Organised Religion/Serfdom. Either of these would help with our low production. However, there are distinct drawbacks to both, and we are trying to decide between them. I thought it could be more interesting for lurkers to watch us do that, and give our thread a purpose again beyond this update. Some notable points about either:
Organised Religion
- adds another tech to our queue
- requires us to build many missionaries
- requires us to spend another turn in anarchy (convert to Hinduism)
- production mostly acquired through whips of buildings (library, granary, forge, etc)
- more expensive
Serfdom
- Speeds up our workers
- Requires us to waste our FIN trait to some extent (farms will not get extra commerce)
- Production mostly acquired through watermills and windmills. Windmills less relevant because we prefer mines with this land anyway.
- Watermills and windmills are a considerable distance away, at Machinery.
- Requires us to convert out of slavery, which is tough
I am currently leaning towards OR and eating an extra turn of anarchy. The cost is bigger, but the reward also seems greater. Assuming all goes well, we have ~10 turns to decide.
Finally, demos. For the curious.
I hope this was informative on where our heads are going, and how+why we are planning to steer our civ.