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[PB58] Tarkeel and Amicalola's rule through fear

Those are more or less my thoughts as well Lewwyn, and part of why I went with civ first. Picking leader last can be a good thing as long as you're certain to have viable options. Right now I think Roosevelt is my favorite (if nobody else picks IND), but both Darius and Zara can be very strong. Cheap granaries and barays would be quite nice to have as well though, and the extra happy with Napoleon is not to be sniffed at either.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Status before we pick the last leader:
  • 3xCRE: Superdeath, AT, Ruff
  • 1xEXP: Superdeath
  • 2xFIN: Serdoa, AT
  • 3xIMP: Serdoa, Jowy, Ruff
  • 1xORG: Jowy
Only three players have picked an economic trait, and nobody has picked PRO. We also have three IMPs and three CRE, so settling might be tight.

So, it's already back to us. I think we have three viable options:
  • Roosevelt (IND/ORG) gives us monopoly on IND, and a good chance of snagging Colossus and Lighthouse.
  • Zara Yaqob (CRE/ORG) lets us compete with the 3 (!) other creative civs. Also, we'll probably settle in place, as we lose as manny foodhammers as we gain by moving due to earlier borders.
  • Darius (FIN/ORG) will give us a very strong economy and tech advantage.
I still think Roosevelt is our best bet, but Zara is also very intriguing.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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I tried settling in place with Zara last night, and I think I prefer moving even with CRE. We talked a lot about the usefulness of IND before, and the draw of monopoly being what it is, I think we should go for Roosevelt. I'll lock it in later today if nobody has a strong objection.

Lewwyn, do you intend to stay with us for the game, or did you just want to help out with the selection? We're happy to have you, and I'll add you to the title if you'd like.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Yeah, I'm not reading any of the other threads so I'll help out the rest of the way. I don't need to be in the title as I may log in to check things but mostly I'll leave turnplaying up to you guys. Depends on what level of help you guys want.  cool


I like both Zara and Roosevelt. I think it will be fun either way. With 6 players its possible we might be able to land Henge around T35-t40 with Roosevelt and be half CRE in the end too.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I don't know if you followed my posts about the tracking data from the other PBs. If yes, did those change your opinion about ORG?
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Yes, they are indeed part of why I wanted to try out ORG, but I also think the map is suited for it. I also think the PRO implementation has made people more aware of the value of trade routes.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Roosevelt picked! I like that we got at least one unorthodox pick. smile

Thanks for helping out Lewwyn, appreciate it. Your comments have been very helpful in the 56 thread, so my expectations are high now. mischief

I also like the early Stonehenge a lot here, maybe we could chop it out of the 2nd or 3rd city? I feel the immediate culture is much more useful there. With a big map the pseudo-CRE could help a tonne, and if we prioritise it we should be almost guaranteed.

It's actual Christmas morning here already, and I'm about to head off to see family, so can't do any more meaningful thoughts right now. But I'm still here, and looking forward to the game.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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(December 24th, 2020, 15:48)Amicalola Wrote: I also like the early Stonehenge a lot here, maybe we could chop it out of the 2nd or 3rd city? I feel the immediate culture is much more useful there. With a big map the pseudo-CRE could help a tonne, and if we prioritise it we should be almost guaranteed.

3 CRE and we're IND. Our competition for Henge is only going to be serdoa and Jowy. We need to see the rest of the map to decide about techs past BW, but fishing and wheel have to be in consideration. Maybe wheel postponement if we can settle cities on coast within culture for TRs without roads.

I think all the forests in the capital might need to go to settlers and workers to feed our expansion. Forests in 2nd and 3rd cities should probably go to wonders.

Probably think about the wonders we want to target, IE: Henge, GLH with a cheap lighthouse and MOM for its ridiculous power. Since we are not IMP, we need a heavier focus on settlers since those take longer for us and expanding is part of how we leverage ORG. I also think Colossus is going to be something to prioritize, we want early MC for early cheap forges. Gotta see the map though to see which techs we can avoid with smart priority order settling.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(December 24th, 2020, 22:15)Lewwyn Wrote: Our competition for Henge is only going to be serdoa and Jowy.
Serdoa has a monument UB and Jowy starts with mysticism, so I think we'd need to find stone for it to be worth fighting over. As you say, everything depends on the map layout. I agree that our first priority should be to pump out some settlers and workers; we're playing with barbs off so scouts are IMHO better for escorting settlers than warriors.

(December 24th, 2020, 22:15)Lewwyn Wrote: Probably think about the wonders we want to target, IE: Henge, GLH with a cheap lighthouse and MOM for its ridiculous power. Since we are not IMP, we need a heavier focus on settlers since those take longer for us and expanding is part of how we leverage ORG. I also think Colossus is going to be something to prioritize, we want early MC for early cheap forges. Gotta see the map though to see which techs we can avoid with smart priority order settling.
Unless I've misread the map, GLH and Colossus should be our two most important wonders. Oracle might be an option for faster MC, but we might be better off saving the forests. MoM should absolutely be a priority later on, and if we have stone it might be worth slow-building Pyramids somewhere.

Tech-wise I think we need fishing pretty early on, I'd love to be working those lake-whales, but we might need both masonry and the wheel if we find early stone. Scouting wise, I think we should either go W-NW to see if the rivermouth is worth settling at (doubtful), or for SW for visibility on what I assume is a peninsula. I like to scout in a big circle around the capital to reveal potential first ring cities, and the east is very slow terrain.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Since everyone have locked in their selections, it's time for the customary opponent overview:

Superdeath: Suryavarman (CRE/EXP) of Mongolia (Wheel/Hunting)
Superdeath has become infamous for his early wars, to the point that he's drawn into them even when he's trying to avoid them. i think most of this reputation stems from his chaotic nature where he doesn't always consider the consequences of an attack. I thought this was the game where he would finally be able to shed his reputation and build, taking the somewhat strange Suryavarman as first pick. Mongolia on the other hand is not a peaceful builder pick.

Prognosis: Will rush someone with Keshiks, ruining both player's games
Threat rating: High

Serdoa: Victoria (FIN/IMP) of Ethiopia (Hunting/Mining)
The only game of Serdoa's I've read is PBEM76, where he comes back from several years of non-cIV gaming. I gather from the praise there that he used to be one of the stronger players around, and my initial impression is that he's extremely competent but also on the cautios side. Victoria is often regarded as the best CtH leader and is more what I'd expect from an early leader pick, while I suspect that Ethiopia was more because we'd already taken Khmer. Oromo Warriors can be a real bother when the time comes though.

Prognosis: Will spread out early, establishing a dominant economy for late game warfare
Threat rating: High

Jowy: Julius Caesar (IMP/ORG) of Azteca (Huntic/Mysticism)
My impression of Jowy is that he prefers to build in peace, and only go to war when he's comfortable. Julius Caesar should be a very good leader for this map (and one I wanted to take myself), while Azteca was also one of the civs we discussed early on. If his start is as tech-constrained as ours then starting with mysticism could be a real liability.

Prognosis: Will spread out early, building away in peace if left to his own devices
Threat rating: Medium

Us: Roosevelt (IND/ORG) of Khmer
While I have some theoretical experience from lurking (and ded-lurking Amicalola in PB56), this will be my first actual multiplayer experience in civ, and as such I originally didn't rate our chances too high. We've somehow attracted the attention of Lewwyn (which we're grateful for), which I think have boosted our chances considerably.

Prognosis: Should be able to build and sustain a large empire for later game warfare
Threat rating: Medium

AutomatedTeller: Willem (CRE/FIN) of Rome (Fishing/Mining)
Coming from a series of setbacks in his latter Pitboss games, AT probably feels he has something to prove in this one. Willem is a leader that screams of expansion and building, while Roman Praetorians can be used both for acquiring an empire and keeping it safe.

Prognosis: Build, build, build
Threat rating: Medium

Ruff_Hi: Catherine (CRE/IMP) of India (Mining/Mysticism)
India is always good for building and Catherine is great at settling a vast empire, but there's a real risk of over-expanding with her.

Prognosis: Over-expands, grinding the economy to a messy halt
Threat rating: Low
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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