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[Mjmd #59] Sea Shanties!

WARNING MORE RANDOM! (also math stuffs). I don't proclaim to be good or for anyone to even sniff this without getting a little  smoke

So what do I mean by "luxury" trait. So of expansive, imperialistic, and creative each of them saves hammer costs. Creative is unique in that if for early game purposes you don't count the library discount it has 30 hammers gained by not building monuments and obviously the cost of mysticism. Obviously though if you don't need a monument in early cities especially your not using said trait. I ran a quick game last night and realized my first city will almost certainly actually be one that I can share the wet corn, which has a VAST amount of flexibility where it goes as there are two rivers winding there. 3rd city will probably be the pig city that can share either fish or rice (assuming I decide to go BW before AH).

Anyways instead of doing a long game with both, I got through about 40 turns. Therefore I did math. I created a lovely excel spreadsheet with the linked formulas which for the moment I'll assume works. At 6 cities with average 2.5 pop each I would be saving 5 gold with organized. Protective would be at +6. Now I'm assuming at 7 cities at the latest I would settle an island which would boost protective to +14gold. Organizing saving 6gpt (note doesn't change if change average pop to 3). 

Now lets talk about + gpt vs saving gpt. Obviously making more means that turning on tech will make that extra gpt into beakers instead of gold (which saving would still be doing).

Now obviously protective stops being relevant when you get sailing and someone gets open borders and accepts / have trade routes to them. Meanwhile both organized is still going and financial is starting to get going. 

Quick note on multipliers and financial. I'm stealing this thought from someone else I can't remember, but the reason financial is always hard to balance is that it is the only trait that significantly boosts any base amount in the game (protective now minorly does, but in past was only Financial). This therefore makes all multipliers more effective. 

I'm going to assume protective is slightly ahead of organized early on, which makes sense. I'm going to assume financial is ahead of organized later because of multipliers and all those lovely rivers. 

TLDR: Is the extra commerce gained from Wang Kong worth losing the hammers that would be gained from Zara is I guess the question. Obviously the main hammers I care about are the possible creative hammers and lighthouse hammers. There are the mid game hammers of libraries and eventually courthouses as well. I'm sure most good players would pick Zara here..... so how noob do I feel.
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Lets say without modifiers that saving gold and earning extra gold are even (which I think they are? although tech may take an extra % of a turn). That equates to between 1 and 8 beakers per turn more for protective depending on # of cities. Cost of mysticism is 108 beakers. I don't think I'll get lucky enough to have only 1 city that needs border pops (again). Therefore I would probably have to research mysticism before currency. Assuming average of 4.5 beakers per turn (converted) for protective that means it would take 24 turns! to break even with cultural. Mind you I'll research eventually, but will be post currency if creative vs after sailing likely with Wang. Mind you creative also lets me get up libraries earlier to boost beaker production which will probably keep pace with financial for a short time period. Creative also has slight boost to fog busting. Creative also supports my love for plopping down shall we say "provocative" city spots.

Zara early hammer savings can also be converted into more units and later into either more units or other infrastructure. Organized makes random medium production cities better. Financial is however better for random fishing villages.

Protective does kick back in at both engineering (castle economy) and mercantilism. I don't see myself researching archery for a while........ so that part of protective is fairly wasted.

Financial has ALL THOSE BLOODY RIVER TILES!!!!! Which can later get multiplied and goes really well with planned academy.

Thank you for taking this trip through my brain.
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The fact that pottery is delayed due to tech cost is also a thing. With how much food I have vision of I could go sailing first before pottery. (edit probably not, but maybe)

If extra happiness resources are not near a food and require a culture pop that alone could pay for creative. Along with skipping myst.

GRRR I know I should pick Zara but all those rivers with a financial beuarcracy academy capital staring at me always elicits a pull on me.

I'm half tempted to have my oldest son (2nd of 3) to roll a dice. Can't decide if it should be a D8 or D6, but weight odds towards Zara and see what he rolls. You may be asking why my 2nd child and it is simply that he rolls luckier than my daughter who is my oldest. If I don't have a decision by time he goes to bed I'll do that. I'm assuming we had 2 days for this decision as well and I think that is tonight.
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No one is going to suggest the obvious and that it should be a D20? If you don't play D&D this next part is some basic stuff. My character (IE me) is being asked to make a simple intelligence check. The DM (also me) knows that the correct choice is probably Zara and is going to set an intelligence check for the character to 6 (ie 1-5 Wang and 6-20 Zara). My character has an intelligence modifier of 0 (clearly if you've read anything I've written this should be clear). Therefore it is a straight roll.

Almost a natural one. Got a 2.

Lock in Zara !


Wait a second you say, doesn't a 2 mean Wang? Well ya, but when I rolled it and was disappointed and had a feeling of dread I changed my mind. I'll regret it turn 200, but hoping hammer and beaker savings let me go conquer someone.
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(February 20th, 2021, 02:02)Mjmd Wrote: Wait a second you say, doesn't a 2 mean Wang? Well ya, but when I rolled it and was disappointed and had a feeling of dread I changed my mind. I'll regret it turn 200, but hoping hammer and beaker savings let me go conquer someone.

I see you've failed your intelligence check. lol

On the serious side this is a very good way of discovering your true desires. Flip a coin and if you feel sad about the result pick the opposite.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(February 20th, 2021, 02:33)Lewwyn Wrote:
(February 20th, 2021, 02:02)Mjmd Wrote: Wait a second you say, doesn't a 2 mean Wang? Well ya, but when I rolled it and was disappointed and had a feeling of dread I changed my mind. I'll regret it turn 200, but hoping hammer and beaker savings let me go conquer someone.

I see you've failed your intelligence check.  lol

On the serious side this is a very good way of discovering your true desires. Flip a coin and if you feel sad about the result pick the opposite.

That was my thought as well. I would be interested to see what Lurkers think as I think both of these picks were good. Was it even close? Am I wrong? Did I overthink it? (that one is a yes)
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(February 20th, 2021, 02:37)Mjmd Wrote:
(February 20th, 2021, 02:33)Lewwyn Wrote:
(February 20th, 2021, 02:02)Mjmd Wrote: Wait a second you say, doesn't a 2 mean Wang? Well ya, but when I rolled it and was disappointed and had a feeling of dread I changed my mind. I'll regret it turn 200, but hoping hammer and beaker savings let me go conquer someone.

I see you've failed your intelligence check.  lol

On the serious side this is a very good way of discovering your true desires. Flip a coin and if you feel sad about the result pick the opposite.

That was my thought as well. I would be interested to see what Lurkers think as I think both of these picks were good. Was it even close? Am I wrong? Did I overthink it? (that one is a yes)

IMO both leaders are good it just depends on how you want to play and how you end up leveraging what you've chosen.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Yeah, you can justify either decision. Frankly neighbours leader and civil decisions would have as much an impact what is the "right" choice for you.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Consideting these your right choice would have been Victoria of India

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(February 21st, 2021, 02:00)Kaiser Wrote: Consideting these  your right choice would have been Victoria of India


Slips Lewwyn a $20. Sleight of hand role 5.....
Persuasion check 8....

That is exactly what I picked!!!!

Deception role with disadvantage 5
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