WARNING MORE RANDOM! (also math stuffs). I don't proclaim to be good or for anyone to even sniff this without getting a little
So what do I mean by "luxury" trait. So of expansive, imperialistic, and creative each of them saves hammer costs. Creative is unique in that if for early game purposes you don't count the library discount it has 30 hammers gained by not building monuments and obviously the cost of mysticism. Obviously though if you don't need a monument in early cities especially your not using said trait. I ran a quick game last night and realized my first city will almost certainly actually be one that I can share the wet corn, which has a VAST amount of flexibility where it goes as there are two rivers winding there. 3rd city will probably be the pig city that can share either fish or rice (assuming I decide to go BW before AH).
Anyways instead of doing a long game with both, I got through about 40 turns. Therefore I did math. I created a lovely excel spreadsheet with the linked formulas which for the moment I'll assume works. At 6 cities with average 2.5 pop each I would be saving 5 gold with organized. Protective would be at +6. Now I'm assuming at 7 cities at the latest I would settle an island which would boost protective to +14gold. Organizing saving 6gpt (note doesn't change if change average pop to 3).
Now lets talk about + gpt vs saving gpt. Obviously making more means that turning on tech will make that extra gpt into beakers instead of gold (which saving would still be doing).
Now obviously protective stops being relevant when you get sailing and someone gets open borders and accepts / have trade routes to them. Meanwhile both organized is still going and financial is starting to get going.
Quick note on multipliers and financial. I'm stealing this thought from someone else I can't remember, but the reason financial is always hard to balance is that it is the only trait that significantly boosts any base amount in the game (protective now minorly does, but in past was only Financial). This therefore makes all multipliers more effective.
I'm going to assume protective is slightly ahead of organized early on, which makes sense. I'm going to assume financial is ahead of organized later because of multipliers and all those lovely rivers.
TLDR: Is the extra commerce gained from Wang Kong worth losing the hammers that would be gained from Zara is I guess the question. Obviously the main hammers I care about are the possible creative hammers and lighthouse hammers. There are the mid game hammers of libraries and eventually courthouses as well. I'm sure most good players would pick Zara here..... so how noob do I feel.
So what do I mean by "luxury" trait. So of expansive, imperialistic, and creative each of them saves hammer costs. Creative is unique in that if for early game purposes you don't count the library discount it has 30 hammers gained by not building monuments and obviously the cost of mysticism. Obviously though if you don't need a monument in early cities especially your not using said trait. I ran a quick game last night and realized my first city will almost certainly actually be one that I can share the wet corn, which has a VAST amount of flexibility where it goes as there are two rivers winding there. 3rd city will probably be the pig city that can share either fish or rice (assuming I decide to go BW before AH).
Anyways instead of doing a long game with both, I got through about 40 turns. Therefore I did math. I created a lovely excel spreadsheet with the linked formulas which for the moment I'll assume works. At 6 cities with average 2.5 pop each I would be saving 5 gold with organized. Protective would be at +6. Now I'm assuming at 7 cities at the latest I would settle an island which would boost protective to +14gold. Organizing saving 6gpt (note doesn't change if change average pop to 3).
Now lets talk about + gpt vs saving gpt. Obviously making more means that turning on tech will make that extra gpt into beakers instead of gold (which saving would still be doing).
Now obviously protective stops being relevant when you get sailing and someone gets open borders and accepts / have trade routes to them. Meanwhile both organized is still going and financial is starting to get going.
Quick note on multipliers and financial. I'm stealing this thought from someone else I can't remember, but the reason financial is always hard to balance is that it is the only trait that significantly boosts any base amount in the game (protective now minorly does, but in past was only Financial). This therefore makes all multipliers more effective.
I'm going to assume protective is slightly ahead of organized early on, which makes sense. I'm going to assume financial is ahead of organized later because of multipliers and all those lovely rivers.
TLDR: Is the extra commerce gained from Wang Kong worth losing the hammers that would be gained from Zara is I guess the question. Obviously the main hammers I care about are the possible creative hammers and lighthouse hammers. There are the mid game hammers of libraries and eventually courthouses as well. I'm sure most good players would pick Zara here..... so how noob do I feel.