Turn 207 (1470 AD)
It's time to put an end to this war. Here's a preliminary look at the forces:
Our heavy hitters consists of 9 cavalry, 17 cuirassiers, 5 rifles and 5 muskets; for suiciding we have 10 catapults and a trebuchet; and for cleanup we have 4 maces and 13 ballistaphants. Standing strong against this onslaught is 8 grenadiers, 9 musketmen, 2 knights and 4 catapults. This is going to get bloody, but we should have enough to break through.
Assault on Roy
CR2 Catapult vs CG2 Grenadier, 0.1%: loss (3 rounds)
CR2 Catapult vs CG2 Grenadier, 0.1%: loss (3 rounds)
CR2 Trebuchet vs CG2 Grenadier, 4.3%: loss (9 rounds)
CR2 Catapult vs G1 D1 Grenadier (11.3), 1.0%: loss (5 rounds)
CR2 Catapult vs D1 Grenadier, 0.6%: loss (7 rounds)
CR2 Catapult vs G1 D1 Grenadier (9.8), 4.2%: loss (6 rounds)
B1 Acc Catapult vs CG1 Grenadier (11.3), 0.1%: loss (3 rounds)
At this point there are three high-strength grenadiers left, which cavalry will get decent odds on:
C2 Pinch Cavalry vs CG1 Grenadier (11.3), 72.1% + 8.4%: win!
C2 Pinch Cavalry vs CG1 Grenadier (11.3), 76.1% + 7.2%: loss
C2 Pinch Cavalry vs Grenadier (11.2), 78.7% + 6.4%: win!
C1 Pinch Cavalry vs CG2 Musket (7.7), 75.3% + 7.4%: win!
C1 Pinch Cavalry vs CG1 Grenadier (9.7), 85.9% + 4.2%: loss
C1 Pinch Cavalry vs CG1 Grenadier (9.8), 88.2% + 3.5%: win!
We've cleared the most dangerous defenders and the catapults have better odds, so we send those in next:
B1 Acc Catapult vs CG1 Musket (7.7), 4.3%: loss (4 rounds)
B1 Acc Catapult vs CG1 Musket (7.7), 4.3%: loss (6 rounds)
B1 Acc Catapult vs G1 D1 Grenadier (7.0), 13.3%: loss (3 rounds)
B1 Acc Catapult vs G1 D1 Grenadier (7.0), 13.3%: loss (5 rounds)
That went worse than I'd hoped for, but it's enough to get decent odds on the rest:
C1 Pinch Cavalry vs D1 Grenadier (7.7), 96.1% + 1.2%: win!
C1 Shock/Pinch Cavalry vs CG1 Musket (6.4), 98.7% + 0.4%: win!
C2 Pinch Cuirassier vs Musket (6.9), 96.2% + 0.6%: win!
C2 Pinch Cuirassier vs Musket (6.9), 96.2% + 0.6%: win!
C1 Pinch Cuirassier vs C1 Knight (7.8), 90.8% + 1.4%: win!
C2 Pinch Cuirassier vs CG1 Musket (5.7), 96.9% + 0.5%: win!
C1 Shock/Pinch Cuirassier vs CG1 Musket (5.5), 96.3% + 0.6%: loss
C2 Pinch Cuirassier vs Musket (6.3), 98.8% + 0.2%: win!
C1 Shock/Pinch Cuirassier vs C2 Knight (6.4), 96.8% + 0.5%: win!
C1 Shock Cuirassier vs C1 Medic Musket (5.7), 94.6% + 0.8%: win!
C1 Pinch Cuirassier vs Musket (5.7), 98.9% + 0.2%: win!
C3 Cuirassier vs G1 D1 Grenadier (4.3), 99.% + <0.1%: win!
C1 Shock/Pinch Cuirassier vs CG2 Grenadier (3.6), 98.6% + 0.2%: win!
At this point the battle is won, it's just a matter of deciding who gets XP:
CR2 Mace vs D1 Catapult, 99.5%: win!
CR1 Mace vs D1 Catapult, 98.7%: win!
CR1 Mace vs D1 Catapult, 98.7%: win!
C2 Ballistaphant vs CG1 Grenadier (3.4), 97.9%: win!
CR1 Mace vs Catapult, 99.0%: win!
C1 Pinch Ballistaphant vs CG1 Grenadier (2.2), 99.9%: win!
G2 Rifle vs CG1 Musket (1.5), >99.9%:
The city comes with 91g, granary, lighthouse, harbor, forge, observatory and grocer, as well as an academy and the Great Library. AT was also kind enough to not delete the workers, so we pick up 6 of them.
With peace forcibly secured and cultural pressure removed, we found Rendili on the north of the lake, and rename the remaining captures.
Rendili is one of the older colonies, home to Rendili StarDrive.
Vaarsuvious becomes known as Corellia, known for it's brilliant engineers and lustrous trade.
Elan becomes known as Chandrila, whose most famous native is the traitor Mon Mothma.
Roy becomes known as Bothawui, home of the shifty Bothans.
At this point I've actually run out of system cards to use for city names, so you'll have to make do with text:
- Orchidaceous becomes Bakura, where Imperial and Rebel forces joined cause against a common threat.
- Durkon becomes Sluis Van, another famous shipyard
- DemonRoaches becomes Dathomir, a forbidden prison world where rancors and forces witches roam
- Haley becomes Brentaal IV, an important trade planet
- Bloodfeast becomes Kamino, home to the cloners who created the grand army of the republic
- Rome becomes Kal'Shebbol, capital of the remote Kathol sector
Roy/Bothawui is the only city still in revolt, and our workers are busy changing improvements into mills. I'll try to get some overview shots up later. Probably the best news of the turn is that MrC's western stack has turned around and is heading home. We'll try to reciprocate and keep our defensive stack away from the border.