July 22nd, 2021, 11:00
(This post was last modified: July 22nd, 2021, 15:38 by rekenner.)
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Explain what you mean by "a bit stingy" - I haven't built enough? Or you don't like that I've paired them up for right now? I agree that I'm slightly shy of where I want to be on workers right now, but that's why my plan is to immediatly build two more.
Edit: Is there a way to scout someone's territory that doesn't feel, er. Very aggro? "Hi, I'm just going to walk a warrior up to your borders, don't mind me" .... feels sketchy.
Vanrober t35 second city, Bing t36.
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You most probably want Sailing before the Currency push. Given that it's not a random map, there near certainly is an island to the south (still good to scout). It gets you the overseas domestic routes, it's quite hard to get foreign routes otherwise, and intercontinental routes also make Currency twice as good . Also some mapmakers like to place goodies like special luxuries on islands.
I also think that at least city 4 should claim copper. Even that feels a bit risky, but you're playing Mrs Fast Expansion after all, right? White dot, with a well timed work boat (and Fishing ) from the capital seems nice enough?
Meanwhile, if you want to go that route you could try a chariot assault on Bing's city there. Players often plan only for defending against axes. It is a gamble with uncertain gains though - you get a mortal enemy near certainly, and it's not unlikely that the city even autorazes.
A bit over 1 worker/city is certainly not excessive.
July 22nd, 2021, 18:35
(This post was last modified: July 22nd, 2021, 18:36 by rekenner.)
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Huh. You think that there's going to be another island? Okay -- That's fair, I was going under the idea that there wouldn't be, which lowered my evaluation of sailing. How much should I expect OB from other people for trade? Given the value of map information, I figured it wouldn't be as much of a thing, eg, foreign trading by sea would *also* not be as much of a thing.
I wasn't planning on actually attacking Bing's city, but I feel like an aggressive plant should have something to defend it beyond *just* a warrior, although seeing the copper, maybe I do just plant for that and accept that I probably trade one pink dot for another and maybe start settling E some. That's a less aggressive line that still has me pushing on borders pretty quickly.
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The founding of Concordia!
As you can see, a Barb Warrior has spawned. Uh. Hm. ... I'mma delay my worker at the Capital for a warrior, I guess. Better there than in some places, in that I'm a bit stretched thin on military, but still a bit unlucky, in that I figured I'd be able to get a chariot out for the first barbs. It's 1 turn too soon for me to start a Chariot, tho it'd also come out much faster. I'll be safe just naturally building the Warrior.
Why the name Concordia? Because wine is a resource in that game, ha.
Quote:Concordia Mini-Review:
I've played this a handful of times, and I'm still completely unsure if I'm playing it right! The scoring system is attached to purchasing actions you can take, which also score points at end game so you're choosing between buying better actions or building cities to improve your production. It's very fun. The order that the "action market" comes out is the primary variance, which some in our group find frustrating. And the theme is that you're playing as colonizing Romans, it's neat. All the names of cities and regions are the names from antiquity.
Fun side game: Pronounce all the names of cities and regions like the "v"s are actually ... the letter v. This may tilt the rest of your group off the planet or make them laugh. "I build in ... 'Brvundisivism'" (One person in my group may now use "Brvh" instead of "Bruh")
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I would expect Tarkeel to have placed an island somewhere south, yes, but of course you have the better picture.
An island city gives you 2c trade routes everywhere. Without sailing you have to somehow get a road connection to a neighbour which can be tricky/ will likely come later than by sea, then you have to trust them and not want to attack to give OB, and if you settle faster than them (hello Cathy) you still don't get 2c routes in all cities. In particular on a pangea with few other players getting your own 2c routes is very useful. Once you are in OB it's hard to get out, because it's like half a war declaration. And sailing is just vastly cheaper than currency.
The chariot attack was just a suggestion to see if we can have some action . Provably wiser not to got there.
How about next city NW of copper on the desert? Best use of that tile, claims the wheat, connect copper with 2 workers then proceed with wheat once borders pop. White goes S or SW for a late filler, fish gets claimed from the east with a sheep city.
Fifth city can reach for the northwestern wheat and you'll have a reasonable border with Bing, where you got more claims down.
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So, Bing wardec'd me.
That's, uh, fun, I guess.
Shrug?
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(July 23rd, 2021, 18:55)rekenner Wrote: So, Bing wardec'd me.
That's, uh, fun, I guess.
And, is it?
I guess you should connect copper asap. A spear could wreck havoc. Otoh if he builds axes you might want to go for that chariot city raze after all.
July 26th, 2021, 15:29
(This post was last modified: July 26th, 2021, 15:32 by rekenner.)
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No, it's extremely frustrating. Basically what happened is that warrior got buschwhacked, Bing sent a cease fire, I decided that a chariot + skirmisher choke/contain was my path forward.
Honestly, I super fucked up in that I just declined the cease fire instead of accepting it, building up, then flinging a couple dozen units at Bing. But, knowing that I would have an actively hostile neighbor.... the entire game? is just yet another super frustrating thing happening. Having to maintain an active military on my W border would be a huge cost, so ... I figured my best path forward was seeing if I could stop Bing at 2 cities then see if I could reasonably salvage an economy and expansion after that. It felt like the better choice of two shitty choices.
Vanrober has a scout that sees the line of units filtering over, which is funny. I also met Inca (bellarch), tho I didn't actually see a unit, so probably a scout 2-moving in and then out of vision.
Bing founded Buddhism a few turns back, which seems like an extremely odd choice. Also has fish resources, so my choke will, sadly, be a lot less useful. Bing's tech path..... probably Mining, BW, Fishing, Myst, Buddhism? Weird.
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Tarkeel / mjmd: Please let me know if that friendly reminder was directed at me in any way -- I don't think I've done anything wrong, but let me know, if so.
Yeah, I should put some up. I've taken a few, tho I've been a bit demotivated.
From a few turns ago:
That chariot in the middle of Bing's territory was a bit of a suicide move in to get info and force more whipping via the chariot NE of the 2nd city.
From just now, more of Bing's land:
And I'll cover my own horribly whipped and chopped empire after the turn rolls.
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