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Josh's Civ 4 memoir. Chapter 2

Hi. Big thing to say about this is that any conflict between you and bellarch means vanrober basically has a 100% win chance. Maybe that's ok with you, just wanted to make sure you are aware of it. 

If you want to keep the game going, you and bellarch (and Bing I guess) need to all fight vanrober together, ASAP. He is this close to running away with the game as is. If he hasn't already. I'm not sure who wins the 3vs1 fight,but vanrober definitely wins any scenario that's not that.

That said, bellarch likely wins in the scenario where vanrober is stopped anyway, not you, so the other option is just to do whatever you think is best for your civ. Not sure what that is, just another option. I am inclined to hobble the leader to keep the game interesting in these scenarios, probably because not doing that made my first game's ending so disappointing. I also feel that it's the sportsmanlike thing to do. But I know not everyone feels the same way.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Day 156

Immediately bellarch tries to make peace with me for money, offering 200, 300 gold, i declined but offered him this deal instead:

   

I HOPE he understands why I didnt take the money, and why im offering to attack vanrober, so hopefully he doesnt accept the deal also, gives me 5 turns to get into position and whip out more knights. If he accepts and messes up my plan then I guess things are going to get ugly. Like amicalola says, 100% vanrober wins if we attack bellarch, so maybe 5% chance I win if we attack vanrober?

Moving knights to bellarch border to not raise suspision, moving all cats and some knights towards the back of vanrober. Short one for today.

Josh out.
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What are your tech goals? What are somethings that you could have done differently to have put yourself in a better position?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(October 7th, 2021, 18:39)superdeath Wrote: What are your tech goals? What are somethings that you could have done differently to have put yourself in a better position?

Well the next good thing would be cuirassiers, but that's 30+ turns away so the game will already be decided by then. If I can grab nationalism I guess it will help, but not really. So only going to grab archery and then save money. I will have another golden age in 11 turns so maybe I can get nationalism by then. 

What I would do differently is hard to say because I felt I played a very good game with very few mistakes. By biggest mistake was losing GemCity twice , but apart from that I haven't realised any big mistakes. Possibly going for code of laws instead of metal casting to not lose so much money after defeating JesseL?
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ok bellarch didnt get the memo and accepted my deal and now im at war with vanrober... great -_-. Im guessing vanrober will focus on me more since im closer? ill try to maintain a somewhat power lead and defend more than attack so im not totally outnumbered with bellarch.

My question is, what is the turn order?
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Huh. As far as I can tell this is a new situation since the AI diplo options are relatively recent. Let the wise council of lurkers talk it over first if any can be arsed found to do so.
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Yes I seek guidance from the wise council. Please lend me your wisdom and blessing
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Nah, I think people in the setup thread are right. When the actual war declaration happens (mostly) doesn't matter. Turn order is you -> bellarch -> vanrober.
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Was hoping for more of a blessing, but thank you wise council.
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Just as I said that Tarkeel posted something contradictory in the lurker thread. Hold on for a while.
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