I'm unspoiled, so do you want me to answer that question?
[PB63 Spoilers] - Pindicator Unlocks 10 Year Achievement
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I meant it as rhetorical, but feel free to chime in if you have some thoughts to share.
Also, Tarkeel told me by discord that the map will be Standard size
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Dodo Tier Player
Ignoring the leaders and civs, how do you play this start? Pigs needs AH right? Clam only gives commerce over the banana for a 30 hammer deficit and it makes more sense to split it off for another city long term given lack of coast. No grass hills to mine that pick up river commerce, and base slavery pushes for pottery and BW.
So go worker first, and hook the wheat. Then what? Do you push to AH with no commerce? Do you go to BW and have no other tiles to work? So settler at size 2?
One civ I've wanted to find a way to make work in CtH is America. I know they've been played before but no real success worth speaking of. I'll have to go revisit that game and see if I can come up with something different for them.
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Dodo Tier Player (November 26th, 2021, 14:19)Krill Wrote: Ignoring the leaders and civs, how do you play this start? Pigs needs AH right? Clam only gives commerce over the banana for a 30 hammer deficit and it makes more sense to split it off for another city long term given lack of coast. No grass hills to mine that pick up river commerce, and base slavery pushes for pottery and BW. Settler at 2 is what I was thinking. Also, with so much food I think either Fishing or AH at the start, which gives some flexibility in picking leaders. IMP seems really really strong for this start too. Work boat first seems straight out as the forested banana gives the same amount of food-hammers already. But perhaps as a 2nd food resource it would let you delay AH a bit.
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Dodo Tier Player
...What does America actually do? The UB makes it slightly easier to pop out GE, GSpy, and GP by contributing pure GP points to a pool? It's like playing a blank civil.
I get sadism as a reason to want to do something so not like this needs explaining, but if the point to explore sometHing new, does a vacuum count as new^ (November 26th, 2021, 14:28)pindicator Wrote:(November 26th, 2021, 14:19)Krill Wrote: Ignoring the leaders and civs, how do you play this start? Pigs needs AH right? Clam only gives commerce over the banana for a 30 hammer deficit and it makes more sense to split it off for another city long term given lack of coast. No grass hills to mine that pick up river commerce, and base slavery pushes for pottery and BW. Worker into workboat i can see, but the cost is exploration. I had a couple of comments after reading your PB52 thread, a major point was you didnt explore and it affected your decision making. Justifiably so given SD and the need for the HA rush but the point holds here: no barbs so worker into scout should give you all the map knowledge needed and allowed you to push of settling horse. I was wondering if settle at 2 with starting wheel was worth it for trade route commerce. I was also wonder ing if EXP still gives cheap granaries. With second to last pick its going to open up synergy picks.
EXP still gives the granary bonus
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Workboat whilst growing to size 2 is perhaps worth considering. Growth@2 eot7, Work boat eot8, clam hooked t10, worker eot16 but making commerce has value, but this does mean fishing as first tech or a start tech.
(November 26th, 2021, 14:51)Charriu Wrote: EXP still gives the granary bonus There is a theoretical start of worker into granary that exists for Agri/wheel civs that dependent on tech costs can start stacking whip anger real quickly. I dont think it works for this start though. Need to use the banana every turn. Not sure I see the point of EXP here unless Pottery is second or third tech and AH is just...Better given the pig. Why use a trait to do what a tech can do? |