I'm bored and on vacation, going back to work on Monday and trying to keep thoughts about work out of my head, so apologies for the spam.
Looking at the workboat first option (which is absurd but it looks like it may work out given the extra commerce, as it allows working two four yield tiles from T10-T16 whereas worker first grows eot16 with wheat T15 and nothing else to improve), it gives alot of options how to play the start. It can be played with any start techs or traits, just need to go Fishing>Agri, but could then go to either AH for pigs, or Mining>BW and grow to 4 pop to double whip (or possibly even 6 pop for a triple whip there is so much food? Depends on the start techs how long it takes to reach BW and revolt).
I'm not sure about IMP, but that decision could be made after all of the others have shown their hand. Personally I'm tempted by CRE because it just seems OP for an 8 player game, but then I'm also partial to picking something like Zara of Greece and culture bombing someone on T100 so what do I know.
I don't like AGG (Just pick ORG, saves more money and the cheaper buildings are more worthwhile), CHM (I hate paying for happy and monuments suck at popping borders), or EXP (just pick IMP). I think Greece is fine, but I would not waste a trait on knocking 40 hammers of the UB when you don't want them in every city. Phalanx are one of the few solid counters to WE after all. But you tried the tall idea in PB59 and look where that got you.
The limiting factor on working the tiles is just getting the tech, and there are only, what, 3 good tiles to work? 5 cottageable tiles, 6 if you cottage the banana. Hell, it's worth pointing out that the banana might be there as a capital location, but because of hte forests there is no way of knowing what food resources it would have because a starting scout has 4 options:
You know what, all the scouting options are naff for T0 insights, and SiP works.
But if the workboat first starts as well as I think it might, then I'd say just pick whatever looks interesting and has relevance by knights.
Oh, and just because I find this funny: I think this start would allow Spain to go Meditiation first and still get Agri in time to start improving the wheat. Obvious knock on effects BW or AH but has any player managed to pull off religion first in a PB?
(November 26th, 2021, 14:28)pindicator Wrote:(November 26th, 2021, 14:19)Krill Wrote: Ignoring the leaders and civs, how do you play this start? Pigs needs AH right? Clam only gives commerce over the banana for a 30 hammer deficit and it makes more sense to split it off for another city long term given lack of coast. No grass hills to mine that pick up river commerce, and base slavery pushes for pottery and BW.
So go worker first, and hook the wheat. Then what? Do you push to AH with no commerce? Do you go to BW and have no other tiles to work? So settler at size 2?
Settler at 2 is what I was thinking. Also, with so much food I think either Fishing or AH at the start, which gives some flexibility in picking leaders. IMP seems really really strong for this start too.
Work boat first seems straight out as the forested banana gives the same amount of food-hammers already. But perhaps as a 2nd food resource it would let you delay AH a bit.
Looking at the workboat first option (which is absurd but it looks like it may work out given the extra commerce, as it allows working two four yield tiles from T10-T16 whereas worker first grows eot16 with wheat T15 and nothing else to improve), it gives alot of options how to play the start. It can be played with any start techs or traits, just need to go Fishing>Agri, but could then go to either AH for pigs, or Mining>BW and grow to 4 pop to double whip (or possibly even 6 pop for a triple whip there is so much food? Depends on the start techs how long it takes to reach BW and revolt).
I'm not sure about IMP, but that decision could be made after all of the others have shown their hand. Personally I'm tempted by CRE because it just seems OP for an 8 player game, but then I'm also partial to picking something like Zara of Greece and culture bombing someone on T100 so what do I know.
(November 26th, 2021, 13:33)pindicator Wrote: That's a ton of food. Makes me want to pick Charismatic to work all those tiles faster. CHM Greece?
I don't like AGG (Just pick ORG, saves more money and the cheaper buildings are more worthwhile), CHM (I hate paying for happy and monuments suck at popping borders), or EXP (just pick IMP). I think Greece is fine, but I would not waste a trait on knocking 40 hammers of the UB when you don't want them in every city. Phalanx are one of the few solid counters to WE after all. But you tried the tall idea in PB59 and look where that got you.
The limiting factor on working the tiles is just getting the tech, and there are only, what, 3 good tiles to work? 5 cottageable tiles, 6 if you cottage the banana. Hell, it's worth pointing out that the banana might be there as a capital location, but because of hte forests there is no way of knowing what food resources it would have because a starting scout has 4 options:
- SE to check the banana but misses 5 tiles (and the coastal tile it picks up could have a fish but you lose access to hammers to build a workboat so it's a bad move.
- NE-SE to check 3 of the outer ring tiles for a banana move. Not much better than above but does alow you to swing the scout around the capital looking for second city sites if the tech path is open RE: AH or BW. This is probably the smarter option
- NE-NW, to check about moving the capital 1N to lose a turn, lose banana for 5 turns, and lose the clam but lose a late game boatable capital. I think this is a bad move akin to building walls in your capital. There might be a reason for it but you've already lost.
- W-NW to see if there is a cottage capital available with another food resource. Optimistic but scout can then swing clockwise around the capital, but misses a city city SW.
You know what, all the scouting options are naff for T0 insights, and SiP works.
But if the workboat first starts as well as I think it might, then I'd say just pick whatever looks interesting and has relevance by knights.
Oh, and just because I find this funny: I think this start would allow Spain to go Meditiation first and still get Agri in time to start improving the wheat. Obvious knock on effects BW or AH but has any player managed to pull off religion first in a PB?