December 13th, 2021, 16:01
Posts: 17,428
Threads: 78
Joined: Nov 2005
Well said. There are certainly reasons to be upset but we do not have full map knowledge and we still have some strong cards to play. Play on.
Suffer Game Sicko
Dodo Tier Player
December 13th, 2021, 16:15
(This post was last modified: December 13th, 2021, 16:21 by pindicator.)
Posts: 17,428
Threads: 78
Joined: Nov 2005
OH MY GOD WHY AM I BUILDING A SCOUT?
Edit: Well, that was both stupid and lucky. Stupid because last turn when I double checked all the tiles and work movement I somehow read "wb" on the micro plan and saw the scout being built in the capital, and thought "yeah, this is cool."
Lucky because the micro plan has the wb finishing with 3 overflow, so we still finish the wb on time and don't lose anything.
Suffer Game Sicko
Dodo Tier Player
December 13th, 2021, 16:38
Posts: 23,419
Threads: 132
Joined: Jun 2009
Hahaha. Haven't seen this version of "Better to be lucky than good" in a while!
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
December 13th, 2021, 16:41
Posts: 23,419
Threads: 132
Joined: Jun 2009
Pretty sure there will be no hammers lost on the scout, need 6 turns making 3hpt then 3 turns at 4hpt so going straight into the scout afterwards stops any decay.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
December 13th, 2021, 22:50
Posts: 17,428
Threads: 78
Joined: Nov 2005
012
Turning back towards Superdeath, as I got too many tiles of vision here that I won't be able to get again after he pops 3rd ring.
And glad I did. You can see the water bleeding through fog. Notice the lack of the words "Fresh Water". Are we on some kind of strip of land with players alternating sides? That doesn't work with an odd number of people though.
Next turn I'll go onto the forested plains hill, then see where that coast goes.
Suffer Game Sicko
Dodo Tier Player
December 14th, 2021, 13:27
(This post was last modified: December 14th, 2021, 13:30 by pindicator.)
Posts: 17,428
Threads: 78
Joined: Nov 2005
Suffer Game Sicko
Dodo Tier Player
December 14th, 2021, 13:56
Posts: 23,419
Threads: 132
Joined: Jun 2009
Tarkeeb went through some effort to mirror the starts in total value but missed a bit. I see SD hass fiverr grass hills and we don't, but I reckon Tarkeel thought that river grass hills were equivalent.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
December 14th, 2021, 14:34
Posts: 4,577
Threads: 31
Joined: Nov 2016
(December 14th, 2021, 13:56)Krill Wrote: Tarkeeb went through some effort to mirror the starts in total value but missed a bit. I see SD hass fiverr grass hills and we don't, but I reckon Tarkeel thought that river grass hills were equivalent.
I took your rant about how bad mirrored starts are to heart
December 14th, 2021, 14:50
Posts: 17,428
Threads: 78
Joined: Nov 2005
I'm not too bothered by anything after the first 5 or 6 tiles. That fish still chafes, though.
Suffer Game Sicko
Dodo Tier Player
December 14th, 2021, 14:56
Posts: 23,419
Threads: 132
Joined: Jun 2009
I'm still waiting for the quadruple cow start: Two grass, two plains.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|