Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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TBS finds Superdeath's title Ominous

I actually went ahead and accepted peace. Seems like a good thing too because Laz had about 12-15 Galleons collectively in Baoding and Albatwitch. Tarkeel is taking a page out our playbook, avoiding Amica’s dominance and putting all of his last resources against his arch-nemesis. He was able to take both Jackalope and Puckwudgie this turn.

Luckily he’s kept both so we should get them back. But we’ll have to mow down about 6 infantry, 6 cavalry and at least 1 MG. Laz too Nessy too but I am not too concerned about that for now.

I am going to pivot to GA mode and add some buildings to the mix. Except in Rome, where Tarkeels last 5 cities remain. It will be interesting to see if Amicalola pushes into former Rome. We need to act fast. Oh and Amicalola has 79 cities now, yikes.
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there is a 99.5% chance that Amica continues marching thru us after Tarkeel. He has no real reason not to imo. If we consolidate and get to MG's that just makes his life harder, so its highly unlikely that he lets us get there.

Chuckles + knights/muskets with high amounts of chuckles to deal with MG's is my preferred builds. I dont know about swapping TO serfdom and giving up on turns of slavery even during a GA..
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Turn 227

Ok the turn is yours FWIW.  I couldn't help myself and removed the Tarkeel stack.  To make up for this egregious breach of our agreed upon duties, I have renamed Machu Picchu in your honor:



Anyway, Laz did take Nessy so that is off the table while we have peace.  And since Tarkeel made a run at Jackalope and Puckwudgie, we couldn't just sail into Jackalope and disembark.  So I promoted a seaborne Pike to CR1 and was able to take out an injured Cav to take Puck, then dropped off the other 8 units:





This was the stack of 7 after 1 Cat and 2 Chuckles, as you call them.   shades





I was ultimately able to remove the stack but not without casualties.  The hammer count was likely close to the same, however.






So hopefully, Tarkeel is down to about 5 units.  There is some fog left so I sent a Privateer down to scout around Rockport next turn.


Other than that, some basic thoughts: 

--I had to cancel a deal with Miguelito since Albatwich was our surplus Iron due to corporation trades.

--I've got a few Knights coming up to take whatever cities remain of Tarkeel's.  And I suspect you are right, that Amica will just keep rolling through.

--Tarkeel was able to generate another GG in Owlman but I'm not sure how many units will be available to promote without him vacating other cities.

--I would say that any units east of the landbridge in Joshyland should remain there and maybe rendezvous in Kunming, meaning we can turn around any cats that were heading towards Laz.  Every wedge for itself at this point, I think.

--As for the ships?  In the south, maybe we have them hang back just west of Crab Island.  Perhaps bring the Beijing ships back near Souzhou's canal, but out of the Inner Sea.  Same for the Frigates currently in Opogogo.  I would keep some Galleons around Opo for a turn or two to get more units to former Rome via the bay, but that's up to you.

--GP in 2 turns, and we just have to keep our fingers crossed that a Merchant doesn't spawn.  And yeah I am fine with staying out of Serfdom at this point, as Slavery will still allow us to whip some buildings that will enhance the GA. I think we can pick 4-5 cities to buff with Banks and leave the rest on military duty.  Stay tuned on that.

--Tech queue will be Banking > RParts > then Rifling or Steel.  If you have an issue with that, feel free to change it back to Steel.  Even though we won't be getting Serfdom, RP Windmills still provide a nice balance of growth and hammers to enhance our whips, so I still think that has potential.  And with Laz out of the picture for 10 turns, Steel is not as needed as it once was, though still crucial.

Let me know if you want me to complete the turn since I took care of most of it anyway.  But definitely feel free to look around and complete the moves if you like.
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Here's look at our queues in each wedge.  Still running about 80% military builds:

Joshyland




OG Land




Mos Eisley




Former Egypt

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Feel free to complete the turn this time. Ill be ready for the next one smile
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I’ll be stuck with Christmas hosting prep for the rest of the day, so no full report.  I refreshed some game tags but wanted to add a few things

—I’d move most of the Gar3 Musketeers from Beijing to Nanjing to protect HE and MoM.

—I think Tarkeel may fall to Amica this turn so we may wanna grab Jackalope and some of his 5 workers.  Or you can just shore up Sasquatch as best as possible.

—I whipped 14 units this turn, so a small resistance is building up.

—Next turn we get to find out if we get the 3rd GA.  Side bets on A. If we get the roll, and if so, B. If we can survive for the full 12 turns!

The board is yours, my friend.  I barely moved any military.
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Oh and I forgot. Lazteuq has about 12 ships trapped in Baoding where they may stay without OB with us, due to Shandong's culture. The city comes out of revolt next turn so we will know the effect of culture at that time, to see if he can get out.

Laz in in-game now. If you get a straight up OB trade from him, decline it and see if Miguelito has declared war yet. Either way, I am thinking we decline regardless and counter with OB + they pay 100-200 g lump sum. Maybe more if France declares on him. I'll let uou set the price should this come up, but it shouldn't e free. smile
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(December 23rd, 2021, 15:05)Donovan Zoi Wrote: The board is yours, my friend.  I barely moved any military.

My favorite part.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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War with Amica

Welp, you got the PM with me, SD.  Looks like we are pretty much Bjorked.

I'll try to join the next turn as close to the roll as possible and see how many more quality units I can get for you.  Should be a fun way to go out, especially if we can land that GA.
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We will last longer than Tarkeel, thats for sure.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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