Hey hey, checked on the turn and have some key updates.
--We lost the GA roll at Xian, so we now have 2 merchants and 1 Engineer. Probably to late to do anything with the Engineer, unless you want to switch to Steel and get Iron Works. But we are 4-5 turns away, and our tech rate is gonna drop each turn.
--Already we are down to 28 cities. Just about every city I thought would fall has fallen.
--Using the singular pronoun where appropriate, I lost Iron this turn since I had almost all of them traded to Miguelito and we are locked in for 4 more turns. I send a trade offer to civac, who hasn't played yet. So perhaps try to wait until he plays. I have moved all failed Iron builds to Research so they are easy to find.
Not sure how much more use I can be at this point. I think I will leave the rest of the gameplay to you, though it is gonna be a laugher. If you decide to stay with RP (3 turns), you can 1-turn several Windmills, but we may not even have said cities by that point.
--We lost the GA roll at Xian, so we now have 2 merchants and 1 Engineer. Probably to late to do anything with the Engineer, unless you want to switch to Steel and get Iron Works. But we are 4-5 turns away, and our tech rate is gonna drop each turn.
--Already we are down to 28 cities. Just about every city I thought would fall has fallen.
--Using the singular pronoun where appropriate, I lost Iron this turn since I had almost all of them traded to Miguelito and we are locked in for 4 more turns. I send a trade offer to civac, who hasn't played yet. So perhaps try to wait until he plays. I have moved all failed Iron builds to Research so they are easy to find.
Not sure how much more use I can be at this point. I think I will leave the rest of the gameplay to you, though it is gonna be a laugher. If you decide to stay with RP (3 turns), you can 1-turn several Windmills, but we may not even have said cities by that point.