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[PB 64] Ginger plays as Charlemagne, famed man of letters

I typically also look down on turn by turn scouting reports, but I fully approve of hut pop photos especially when its consequential to your plans.
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I actually did the meme thing once and found Astronomy in a hut.

On civforum.de there is a picture of a Civ1 player finding Fusion in a hut ('old wisdom' according to the game). Unfortunately, screenshot is in German.
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Lot of coastline, but this script has no guarantee of islands, so despite the PRO/hut-tech synergy, I think there might be a better gamble than Great Lighthouse. I'm thinking about Oracling Machinery.
There's tons of hills, not an awful lot of food, and +2 C per city at 10 cities would take 50 turns to make up the value of a Machinery 'bulb'. Besides, Commodore is really close. I don't think I get 10 cites, I think I get to grow the capital tall on the beautiful grass hills and enjoy 2/2/2 tiles. We spec the capital for production and we'll have a much more flexible time.
He might have come from direction of the marble and gold hills, but I think it's more likely he's up to my north beyond a jungled isthmus. I'm not sure there's an isthmus but I can see more coast in the fog beyond the ocean tiles, so I suspect land directly north of the cap. I've vectored my scout away to verify because the #1 priority is finding his capital. #2 is to scout Comm's land and learn what other options he has.
If he doesn't have ample land to settle in other directions, I'm going to have a big problem on my hands, and Machinery will be a better card to play than +2 commerce per city. I wonder if I can do a triple HR/Serf/OR revolt with only one turn of anarchy around turn ~70 or turn 80, and have a nice fat size 14+ capital on windmills cranking out Pro crossbows. Add in a settled GG in the capital from Imperialistic and it's happy days. I'm here counting chickens like cluck cluck cluck...

I'll say this again (maybe I'll bite my words if I die to a stupid rush), but I'm happy with the random roll, makes me play a leader far from personal style or what I'd ordinarily pick and it's interesting putting the pieces together.

But yeah, turn 5 meeting another player is pretty rough, and if he's really close he's going to have the drop on me on an attempted choke with an extra several turns to prepare while I slowly tech AH and build a workboat. This game might be over very quick and I'm not aware of it. So the pressure is on to locate his capital and see how close he really is.
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I always love players going towards different strategies
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I also love the different idea. Any old timer know if anyone has done this multiplayer? Protective crossbows sounds fun hammer hammer hammer 

FYI, windmills are 2/1/1 tiles (2/1/2 on river) early, so mainly what you are gaining over cottaging them early is food to grow tall.
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He wants to run serfdom making them 2/2/2
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(April 30th, 2022, 07:48)Mjmd Wrote: I also love the different idea. Any old timer know if anyone has done this multiplayer? Protective crossbows sounds fun hammer hammer hammer 

FYI, windmills are 2/1/1 tiles (2/1/2 on river) early, so mainly what you are gaining over cottaging them early is food to grow tall.

Amicalola v Lazteuq in PB60 (first war), the crossbows take shock/drill2 and crush everything that isn't Horchers/MassedCatas. For the former I have Phalanx and for the latter I can try to stick to the hills and use Guerilla promos. The only trouble is that you need to take care to avoid trading back and forth because Xbows are 60hammers, and the lowish base strength means they suffer when scratched

Yeah Charriu is right, I plan to run serfdom/hereditary rule. Truth be told the capital has enough food to run mines and cottages. But all the land outside the capital is plains, hills, and plains hills. I'll need the windmill food.

This plan gets bonus synergy with the map because I'll need jungle working to iron out the pigs.
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Elephants are the best counter to xbows. Though your superspears are decent vs those too.
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I meant more oracling machinery. I know people do in single player, but unsure about multiplayer.
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Ah hah!
Gotcha Comm

Will send the scout up his way to see how much land he has left the settle before he'll start looking at other opportunities. I really couldn't ask for a better choke point to be honest. One tile wide jungle, delicious. 

I think I'll plant the wheat city first, although dot map should wait for horse and copper and there is a slight conflict of wheel vs agriculture. I probably should've researched Agriculture first before AH, I might've had enough time, but I didn't sim that possibility so here we are. Usually, I like to wait to stack prerequisites, it can add up to quite a tidy sum of beakers. I'm probably shooting for a turn 64-66 Oracle to be safe, will need cottages to get there so tech path something like Wheel/Agr after BW and then on to Priesthood before MC.
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