Opponent analysis, expecting the map to be something like PB57/PB63.
12: JackRB - Lieu-Ye (Org/Pro) of Carthage
Jack is back for his third game, putting up a good show in both previous game. I don't expect anything spectacular from him, neither positive nor negative. He seems to lose focus at times, but did manage to fend off Superdeath's invasion in PB63.
This is Amicalola's winning pick from PB60, and on paper it sounds good. Lieu-Ye is perhaps the best early-game economic leader, and Carthage's Cothon UB can be great on a watery map. It's a very slow starting combo and I'd rather have Mao (EXP/PRO) both for the Cothon but also granaries. I don't think this game will give Jack the room and time to develop.
EverQuest Race: Halfling
11: GeneralKillCavalry - Kublai Khan (AGG/CRE) of America
It's hard to get a good feeling of where GKC is these days, as his last games were criminally underreported. He seems to have an issue with staying focused for the longer games though.
I can't really see what he's trying to pull of with that combo, unless he thinks we're playing with the American Armory from RtR, for which Kublai is an excellent leader. Kublai should be able to bully around in the early game, but this doesn't have a lasting economic advantage.
EverQuest Race: Ogre
10: Vanrober - Zara Yaqob (ORG/CRE) of Mongolia
Vanrober is a competent player, and despite trying to paint himself of as "almost green", he practically sharked the PB61 greens game and was a frontrunner in PB62.
I expect Zara to be a good leader for this game, as coastlines force extra constraints on your dotmap. Not sure what the plan for combining him with Mongolia is, and I expect his closest neighbors to neuter the threat before Keshiks.
EverQuest Race: Wood Elf
9: Alhazard - Napoleon (CHA/ORG) of Egypt
Alhazard is a returning old-timer, and I can't recall ever reading one of his games, so this should be interesting.
Egypt is a classic early-game powerhorse, and while Napoleon can be a solid leader there's no obvious synergy here.
EverQuest Race: Human
8: Magic Science - Suleiman (IMP/PHI) of Greece
Magic Science stepped in as caretaker for MrCairo in the twilight hours of PB63, and seems to have a detail oriented focus.
Suleiman is a powerful high-skill leader, and Greece can be quite the culture bully, but I don't see how these play well together.
EverQuest Race: Half Elf
7: Gavagai - Suryavarman (CRE/EXP) of Aztec
Gavagai is perhaps the most tenacious fighter I've seen, and is capable of extreme total warfare. He's also likely to carry a grudge over perceived slights.
Sury is a classic early leader, but Azteca really wants Asoka (ORG/SPI) to shine.
EverQuest Race: Dark Elf
6. Superdeath - Hammurabi (AGG/ORG) of Vikings
As one of the most impulsive players around, Superdeath usually does better than you'd think with the low effort for each game. He's got pretty good instincts and complete lack of respect for the odds. If he feels you're vulnerable or otherwise deserving, he will attack.
For once he's got a combo that I could have played as well. I expect the Vikings to be fearsome on this map, and while AGG might be overkill ORG will be essential.
EverQuest Race: Barbarian
5. Amicalola - Washington (CHA/EXP) of Khmer
Amicalola is one of the better active players, if he can stay out of his own head. Morale is a clear weakness and he can be prone to tilting and doomsaying, but seems to have this more under control now.
The combo screams of early granaries and whipping, and it will be interesting to see if this can power through. Cheaper harbors will help keep the economy alive.
EverQuest Race: Halfling
4. Mjmd - Julius Caesar (IMP/ORG) of Zulu
Mjmd is another solid player that's good at micro, but might lack a but on the macro end.
Julius has become one of my favorite leaders in CtH; IMP gives you a lead in cities and ORG lets you pay for it. Zulu would be better with AGG to bolster Impis and cheaper Ikhanda, but this combo looks frightful.
EverQuest Race: High Elf
3. Miguelito + Ginger - Asoka (ORG/SPI) of The Holy Roman Empire
Both of the players are very detail oriented, so I expect good things if they can avoid stepping on each others toes.
Their combo screams of religion play, and I think they have the chops to pull it off. Would try to split atleast some of the monk wonders off them.
EverQuest Race: Erudite
2. Tarkeel + civac - Mehmed (EXP/ORG) of Spain
I think we have very complimentary skills, with civac being the micro-master and me better at macro analysis, and we've had good discussions.
We have a reasonably fast but very economic loaded combo; the game plan is to combine harbors and citadels for loads of traderoute income.
EverQuest Race: Dwarf
1. Piccadilly + plemo - Tokugawa (AGG/PRO) of Rome
I haven't read enough of the german games to fully appreciate these players, but I gather they're both very good.
Their combo is also one of the better; Rome is great at carving out a sizeable empire and PRO should help pay for it. Personally I think AGG is overkill for Rome, but it sure is scary.
EverQuest Race: Gnome