September 30th, 2022, 15:12
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Oh I'm useless at judging trade routes for the exact same reason. I always come to the conclusion that every city should contribute a trade route to the empire because too much yield is left on the table otherwise. So every city gets a harbour, if not it gets a commercial district. And they go down early.
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I think you sre going to pile out longboats and then swapping into Conscription+colonialism to spam out both settlers. You're going to he broke in 20 turns unless captured cities have gold riles improved.
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October 1st, 2022, 15:26
(This post was last modified: October 1st, 2022, 15:27 by Krill.)
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I have to challenge the builder move. Is it not worth meeting the culture CS to my south? This would alleviate stress from your scouting movements for the galley.
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Thrawn, did you get an Envoy at Bandar?
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ALso that isn't strictly speaking true, every tuirn we meet it first is 1 free culture, and if we meet it now and we know we aren't first to it fromm Envoys then we need to evaluate plans because others are close and that makes them targets.
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Oh, I didn't know that. I wonder why they made that decision.
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Firaxis once designed a game to randomly decide who won if two players/teams met a VC on the same turn (literally, the game randomised which teams turn resolved first and then that team won).
Hey, maybe they learnt from that mistake!
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October 1st, 2022, 15:45
(This post was last modified: October 1st, 2022, 15:45 by Krill.)
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Who finished the HS?
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October 1st, 2022, 15:59
(This post was last modified: October 1st, 2022, 15:59 by Krill.)
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So Henge play is still possible? We get that pre-T50 and unless he builds projects we beat him by a wide margin...
TBH it feels wiser than a GLH rush...not that GLH is weak just it feels like the timing is difficult.
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you have to wonder why city states bother building monuments
The man in black fled across the desert, and the gunslinger followed.
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