hey future me: start a holy site SOMEwhere in teru this turn to lock in the cost, regardless of honse positioning
also pin tad's horsies
also pin tad's horsies
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[SPOILERS] swans will bite u
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hey future me: start a holy site SOMEwhere in teru this turn to lock in the cost, regardless of honse positioning
also pin tad's horsies
It 100% will.
Production wise, wall costs relative to frigates are: - Ancient (80h) - 3.5:1 - Medieval (220h) - 1.27:1 - Renaissance (300h) - 1:1.07 Or for the full set, 600h. 2.14 frigates. That's with zero maintenance, cheap repairs, and the ability to slow down an attack dramatically. A few extra frigates in the right place can swing a major battle, a few extra frigates in the wrong place are future archeological finds. And strong static defenses can blunt attacks, hold ZoC chokes, and do a surprising number of other tactically useful things. PBEM20 Russia failed to conquer two different teams that theoretically should have died thanks to static defenses holding up, and one of those teams ultimately won. Mistakes were made to get to that point (howdy!), but still. That's not going to escape anyone's notice.
yeahh and really the opportunity cost would come in caravels as i imagine all teams will upgrade frigates as fast as their niter supply allows for the entire frigate era. and compared to one marginal caravel i'd definitely prefer the walls on defense.
i have to say these little islands separated by a strait look a LOT more conquerable than most of the PBEM20 continents. accessible from all sides (unlike sub and russia who were up against the ice last time) and once you conquer one island, it should be quite resilient to loyalty pressure from the other. will be interesting to track how big of a role land shape continues to play in dictating game outcomes
re great prophet thrawn paid 60 for the second one on t72 [PBEM19]
(October 3rd, 2022, 14:00)ljubljana Wrote: i have to say these little islands separated by a strait look a LOT more conquerable than most of the PBEM20 continents. accessible from all sides (unlike sub and russia who were up against the ice last time) and once you conquer one island, it should be quite resilient to loyalty pressure from the other. will be interesting to track how big of a role land shape continues to play in dictating game outcomes That's a really good point. I wonder how big the "neutral" islands will wind up being too.
guys is it just me or is the city on the far SW corner of the island, like.....actually kinda garbage? in the first two rings it has 3 hills, one of which is wasted for an HS, and seafood, one of which it is stealing from Geneva. and the plains hill plant is good right now for 2h in the city center, but when it means missing out on a 4h mined hill in the midgame it will become a net-negative hammer-wise. all told the spot maxes out in the 11-12 hammer range even WITH GotS which is seriously underpowered
anyways i think the plains tile SW of the lake seems MUCH stronger as a third city and may make a new pinmal with that in mind...
Huh, interesting thought.
You do lose the early +1 production from the plains hill plant, but it does keep the banana and (a) PFH to work at pop 2 without invalidating an eventual NW city site. I'd like to see what else is up there in the fog before committing to that spot, but i't worth consideration. The NW city that location change would force will likely be out of range to be a meaingful part of the megacity complex. That may make it a good place to go for some discounted specialist districts, presumably a harbor and maybe an encampment or entertainment complex?
hmm yeah we might as a community overvalue the plains hill plant after the first few cities.... plains hill cite + blank unworked plains is way worse long-term than plains city center + plains hill mine. but yeahhh losing the campus at the NW city would be pretty debilitating no matter how we try to compensate :/
also, the pantheon choice is coming up in just a few hours now. i think i'm sold on trying the RG idea over a culture pantheon, but do you think there is any argument for taking RG over GotS, even? GotS has the greatest "don't die right now" value of any pantheon, and we will be in a great position as a team just as long as we survive to stack feitoria in Geneva, but idk those amenities mannn
despite bending our whole early game towards a fast pantheon, GotS and River Goddess are BOTH GONE. i'm guessing Chev took RG and thrawn took GotS last turn.
well, fuck me man, where was our math even wrong? thrawn got what i presume to be their envoy on turn 16, and CoL on turn 13. last turn they should have had only 23 faith, unless....unless they had another source of at least 2 fairh at their second city founded t25. so that natural wonder they settled at was a faith-producing one. ugh. that's a tough pill to swallow... well, if they did get their envoy t16, i guess our math actually is wrong and they would have beaten us anyways though by virtue of the turn order? that seems to add up to 25 faith this turn, on t27. remind me why i thought this line would give us a one-turn lead again? |