Turn 33 - Phoenicia
Geneva attack is ready to go and will start next turn. With numbers like this, I expect two galleys can take the city in 2 turns, but we can trade one turn on that ETA for our first galley promotion. Not sure what I'll end up doing.
Gems tile at Geneva is very very nice too, both in that it offers an unexpectedly fast route to fixing the amenities crisis (which in turn means I can potentially do Writing after Pottery) and because it opens up some more Feitoria spots. I can see 5 visible now, which is not too bad, and it would be very surprising if there is not at least one more in the NW. That plus its fast Campus time and the fact that we don't need to hard-build a settler for it should make it a decent second Feitoria spot after North Channel Island after all. City #5 does kill one of the precious Feitoria spots as currently pinned, though, so it may need to be moved somehow, possibly 1NE to an otherwise idiotic inland location... At least that spot has phenomenal first-ring tiles of banana + PFH + horse, and can plausibly open HS - shrine - temple to really race up to size 7 for the harbor...
Teru chops into the HS for a decent t34 uptime. The second charge will probably go to mining the hill the builder is standing on, and then....not sure. Probably I will want to do SOMEthing to accelerate Geneva's HS, which needs to finish in the next 10t or so and looks like it might come up short of doing so. Maybe I should buy and mine the newly-revealed gem tile, which would be worth not just the 1 hammer from a mine but 10% yields at both the second and third cities?
fun fact: if it looks like Teru may not hit size 4 for the campus in time for the era score, we actually have the backup option of a discounted +3 campus in Geneva
. I am about 15 turns from Writing and it will only be a 10t build or so (49 base hammers with the discount) so actually that's totally plausible. Wow.
re rivers: definitely at least one of us is out of river names:
Never seen a tile on THREE different rivers before
Those belong to Inca, Ethiopia, and Cree/Canada respectively, so a culture group bias seems pretty unlikely. TAD also has the Pearl River right on their home island, which is from China's list...
Abroad, we inch back into first in the domination rankings again, which is somewhat reassuring... and we finally get a hint about what krill's been up to as they finish a third city settler! Wow, very fast. I guess I should be concerned that we're falling behind on expansion here...except I guess I should have my own third city in like 3 turns anyway so :shrug:.
One thing I have found increasingly strange and disconcerting about the scores over these last few turns: why has thrawn NOT taken a city-state yet? They had a 5 turn lead on me for the "two boats at the nearest CS" breakpoint, so we've reached the point where the lack of a CS capture suggests their boats are doing something...else. Best guess is that a bunch of them are either deep scouting for foes (perhaps in 3-ship wolfpacks capable of picking off isolated cities) or that their home city-state is somehow so overpoweringly strong that they'd rather keep it around than conquer it. Hard to imagine what CS would meet that criterion, but Mogadishu did for us, so maybe? That lends a bit of credence to the "CSs hand-picked for the civs" theory...but if so, Geneva is not a great choice for Japan as their suzereign bonus is literally worse than useless
not only can any team turn it off whenever they feel like by DoWing us, but using it actively encourages other teams to attack us to blunt our science rate. Definitely no compunctions about eating them ASAP on my end
oh yes and we got a fourth tech this turn when all but two other civs don't even have 3 yet. Thanks, Geneva! As a reward for your services, the generous Japanese administration will grant you swift incorporation into the empire, where you shall have pride of place amongst all our city-state conquests
i am REALLY starting to get concerned about the other teams' preparedness level for thrawn, though. chevalier, woden, and banzai still have ZERO boats between them judging by era score. chev's team might be ok if incurian spams enough but if thrawn finds woden/banzai in this state they, and by extension all of us, could be in deep trouble... but i guess i should be happy that this fact, coupled with our trading off the top spot in dom rankings with thrawn, means we should have successfully avoided broadcasting to them a giant flashing "please come eat our delicious trade routes" signal to them, as we were so worried about pre-game...
(October 10th, 2022, 06:55)TheArchduke Wrote: I disagree. I have 1 galley west at Geneva which can explore, 1 to explore east and next turn 2 to defend the trader. I can stay on the builder for the harbor boost and switch the capital to a quick galley at any time.
Build a shrine for now.
Ok, I am fine going either way on this. If TAD has a strong preference for shrine and williams has a strong preference for galley, I guess I should probably defer to TAD as they are the one who will actually have to suffer firsthand the consequences of my bad decisions
But I definitely encourage you guys to try to hash out a mutually agreeable solution, which I promise to follow
And either way, the next two builds will probably be a galley and shrine in
some order...unless I am tempted by either a project or the trader for Teru......
also, while i am indeed pretty worried about the era score situation and agree that we need 3-4 explorers out ASAP, i think it's needed more to secure Monasticism and Free Inquiry than because we have any real chance of missing Monumentality for Japan. With 7 ES so far, we have the following ES points almost guaranteed before the end of the era:
GP + first religion - 4 points
classical civic + tier 2 government - 3 points
+3 campus - 3 points
+3 holy site - 3 points
camp clear at Hakuho - 3 points
that gets us to 23 already, so pretty much any extra ES, eg from even one contact, will put us over the edge. so for japan i think the main impetus for getting scouts out asap is more for wasting classical ES than it is for securing ancient ES......not that that makes the scouts any less urgent, though, as if we make the last contact in classical it will be reeeeeally hard to still sneak under the dark age threshold D:
also also, what if instead of buying Teru's monument, I instead bought a crapton of tiles, eg plains hill and gems at Geneva + PFH at Teru? Right now, size 2 Teru can only work the one plains hill and the dyes, which is a weak tile that wastes half a food to the housing penalty - buying the PFH would trade 1 faith + 0.5 food for 2 hammers and get the shrine down to an 8t build. Plus Teru's second ring is so full of fish resources and the like that it will take forEVER to grab the PFH the normal way. And Geneva has garbage tiles in the first ring and is likely to overwrite the plains farm with a holy site. Buying the two mineable tiles would get us to 7hpt which is decent for the early game, but otherwise we will have pop sitting around working fish to grow the city onto nothing, which seems suboptimal, to say the least
Or perhaps if Geneva comes with a monument, we can buy just the plains hill and let the repaired monument grab the gems...whenever we, uh, get actually get around to repairing it...
and actually, Geneva needs fast hammers way more than teru does at this point as the stretch goal of monument repair AND holy site before the religion pops seems to be in play. so maybe i should send the builder to Geneva ASAP and just plan on two mines there