Mechanics Question For Lurkers:
This is about the War Chariots quest.
To complete the quest, do I need to control 8 Chariots at once, or do I need to have built 8 Chariots overall? I ask because 1 of my Chariots died. Does that one still count? Do I need to build only 7 more Chariots, or the full 8 Chariots?
Any help is appreciated! I tried and failed to find the answer on CivFanatics and in the files themselves.
(February 14th, 2023, 04:28)Charriu Wrote: You need to control 8 chariots.
Thank you, Charriu.
Turns 75 to Turn 81 – 1000 BC to 850 BC Part 1: The First Celto-Cambodian War
On Turn 75, I declared war on Gin-guelito because of the presence of 2 of their units.
ONE: Their Chariot, hidden under my Chariot, adjacent to the Barbarian city of Navajo. That Chariot was a complete surprise and a lot of trouble. You can see above that it threatened an Axeman, 2 Workers, and even 1 Settler from that spot. The danger had to be dealt with. I could have retreated and delayed, but of course I did not want to do that. I could have declared war and offered a binding Peace Treaty immediately without attacking, and I might have done that, despite my dislike of binding Peace Treaties, but for the Axeman.
TWO: Their Axeman, fortified on the Sheep 1 SW of Bolan’s rightful spot. My vanguard Axeman spotted it that turn, and it must have been their own vanguard Axeman. This was a Settler race! Well, I was not about to leave this up to coincidence, especially since for once I had the upper hand militarily, thanks to all the Barracks-boosted units I had trained to conquer Navajo. Therefore, NO PEACE = YES WAR.
I moved my Chariot off the hill, promoted to Combat I (AGG ), attacked their Chariot, and destroyed it. Tragically, my wounded Chariot was then killed by a Barbarian Archer the following turn. His name was, ironically, Flanking I. The idea was that he would be a Sentry Chariot from killing Barbarians, so the name was to stop me from thoughtlessly promoting to Combat I like normal. Unfortunately, circumstances demanded Combat I anyway.
My Settler did delay in place for one turn out of fear of a possible enemy vanguard Chariot lurking nearby south of The Celtic Gate.
Meanwhile, in the far south, I had signed Open Borders with Gin-guelito that very turn, proposed without expectation of success by me the previous turn, and Zhou Daguan had moved into Celtic culture before I noticed the units in the north. He received an unfavorable teleport and was destroyed by a Celtic Warrior the following turn.
On Turn 76, my vanguard Axeman confirmed their vanguard Axeman was the only enemy unit immediately present, so my Settler continued forward.
The power graph showed that me and Gin-guelito were about equal at this time, but this screenshot shows why I was confident I had the upper hand militarily anyway. Note the blue glow of promotion on the Axemen. Note the 2 Chariots in the queues back home, quite nearby over the Still-Uncultured Road.
On Turn 77, I settled Bolan. Gin-guelito moved another Axeman into view, but that was not nearly enough. My city was perfectly safe. My tiles would soon be clear when the new Chariots arrived. However, I proposed a binding Peace Treaty anyway. Without binding peace, I could not defend Bolan and conquer Navajo at the same time without delaying YET AGAIN to bring more units. This peace gave Gin-guelito the opportunity to ignore my military superiority and use their Settler for trickery in the obvious back-up region by the Ivory and jungles and lake (visible on the right), but I thought it was worth it.
They echoed my proposal on Turn 78, and of course I agreed. The First Celto-Cambodian War was over.
Part 2: The Conquest of Navajo
On Turn 81, my military units were repositioned and ready to conquer Navajo. My Settler was also there, so it was for the best to conquer Navajo this very turn. Two snarls appeared.
ONE: Gin-guelito settled the city of Hannibal in the very nearby back-up region, just as I feared they would. Fortunately, they settled 1 tile south of the superior spot that would block me from my favored location, for some reason. That was close! I think their Settler started Turn 81 on the jungle Ivory, so it could not settle the superior spot this turn, but they could have waited one more turn in case I failed to conquer Navajo and gave them enough time to reach the better spot. Why not?
TWO: The Barbarians trained another Archer. Fortunately, they were fools and moved it out of the city, for some reason. However, it still meant I had better hurry up and try to conquer the city before it could get back inside.
For all those reasons, I attacked on Turn 81 without waiting for the second clean-up Chariot to arrive.
All the Axemen promoted to City Raider I. The first Axeman attacked at 66% and won. The second Axeman attacked at 66% and won. The third Axeman attacked at 75% (less enemy fortification) and lost. Then the clean-up Chariot promoted to Flanking I, attacked at 9X%, and won. So, I won.
I got 57 gold and I razed the city to clear the way for the superior spot. The Chariot returned to the rest of the stack to let the foolish Archer suicide harmlessly however it wanted.
Then I settled Bolan-Mei. .
(February 16th, 2023, 16:29)Magic Science Wrote: ONE: Gin-guelito settled the city of Hannibal in the very nearby back-up region, just as I feared they would. Fortunately, they settled 1 tile south of the superior spot that would block me from my favored location, for some reason. That was close! I think their Settler started Turn 81 on the jungle Ivory, so it could not settle the superior spot this turn, but they could have waited one more turn in case I failed to conquer Navajo and gave them enough time to reach the better spot. Why not?
I've read this a few times now, but I fail to see which spot you're talking about that would be invalidated.
I was about to finally post my completed reports of the past 8 turns and finally catch up, but now there is this.
The situation: I played last T89. I completed the War Chariots quest at the end of that turn, so I was immediately prompted to choose my reward on Turn 90, before logging out. I should log out quickly because I plan to declare war on Ginger + Miguelito on Turn 90, and they have the first half. I figured I would just choose my reward in 5 seconds and then be free to log out.
Then:
I should be able to choose the option to spread my religion to 5 of my cities here, right? That is what the reference pages say when I have a state religion, and that is the whole point of the quest to me. Then I decided to just exit the application without logging out, and log back in to see what happens. Maybe that will clear the issue? Sounds stupid.
And now I somehow don't have a screenshot, but no pop-up to pick a reward AT ALL appeared. I at least want the Combat I for all my Chariots...
If the part of not being able to spread my religion is my problem for misunderstanding the mechanics, please tell me how and we can move on. If it's a bug or something, then I don't know.
If the part of me not being able to choose a reward at all... well I don't know what to do about that. Maybe that is mechanics too, or maybe it will be fine next time I log in with, or maybe it is a bug. I don't know. I just don't know.
If this is resolved with the outcome being we play on and one or both of my quest rewards are eaten by a bug, then I won't like it, but it will be alright. I don't want to hold up this great fast game too long, and it's not like it's fair of me to complain without having done any pre-game bug-testing of my own. .
And of course this all might be from a game mechanical error of mine.
You happened to hit two bugs. The bug that the option did not return looks to be similar to the one with the tech choosing on Oracle and Liberalism. Maybe Ramk and I can fix that for the future.
As for why you can't choose the religion option. This is a bug that I will need to investigate further. But we probably don't need to reload for that. If you provide us with a list of cities and if they have Judaism Ramk can either give you missionaries or convert those cities directly. We would choose the 5 cities randomly just like the quest would do.
What I like to know for my bug research. When did you switch to your state religion judaism? I presume the order of events was the following?
1. The beginning of the quest was triggered
2. You switched into Judaism
3. You finished the quest
Did you switch into Judaism the turn before you finished the quest aka T89?
(February 21st, 2023, 06:14)Charriu Wrote: You happened to hit two bugs. The bug that the option did not return looks to be similar to the one with the tech choosing on Oracle and Liberalism. Maybe Ramk and I can fix that for the future.
As for why you can't choose the religion option. This is a bug that I will need to investigate further. But we probably don't need to reload for that. If you provide us with a list of cities and if they have Judaism Ramk can either give you missionaries or convert those cities directly. We would choose the 5 cities randomly just like the quest would do.
What I like to know for my bug research. When did you switch to your state religion judaism? I presume the order of events was the following?
1. The beginning of the quest was triggered
2. You switched into Judaism
3. You finished the quest
Did you switch into Judaism the turn before you finished the quest aka T89?
Well, it is nice to hear that this is a bug and not a mechanical error.
Ramk using his power to convert the cities is fine with me. I have 2 cities with Judaism (Bie, Ban) and 6 cities without Judaism (all the others: capital, 3rd city, 5th through 8th cities). Just randomly choose 1 to NOT give Judaism to.
Order of Events:
The quest was triggered when I discovered The Wheel on Turn 27. At that time I Judaism WAS NOT my state religion. It had not been founded yet.
I founded Judaism EOT68.
I converted to Judaism T87.
I completed the quest EOT 89, received the bugged popup for my reward T90.