Posts: 8,611
Threads: 92
Joined: Oct 2017
My rough timezone is 6pm-midnight CST.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 5,445
Threads: 54
Joined: Oct 2010
I am indeed in the UK (not London any more), and can consistently play evenings, like 6pm-2am UK time (GMT+1 now that we're on summer time)
Posts: 17,434
Threads: 78
Joined: Nov 2005
Can I have 24hrs to consider signing up for this? Looks like things are moving.
Though if someone else beats me to it then that is fair game
Suffer Game Sicko
Dodo Tier Player
Posts: 6,075
Threads: 36
Joined: Jul 2010
I don't see us starting in the next 24 hrs.
I'm eastern daylight time. Play windows are from Midnight to 2 am and 10 am until noon edt. (gmt - 4 iirc ) . Playing between Yuris and Commodore seemed to work OK in 68.
fnord
Posts: 23,429
Threads: 132
Joined: Jun 2009
(March 30th, 2023, 19:18)pindicator Wrote: Can I have 24hrs to consider signing up for this? Looks like things are moving.
Though if someone else beats me to it then that is fair game
No worries. Personally I'd prefer to go with 6.
I think the turn order will need to be something like:
Krill>yuris>[Thoth/SD/Commodore]>Pin if he signs up.
I'll grab the settings for PB69 later but just checking, what are peoples thoughts about Totestra?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,429
Threads: 132
Joined: Jun 2009
Also we are still waiting for the mod files from Charriu amd I need to amend the xml, and then rudimentary testing so we are well ahead really.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 3,978
Threads: 31
Joined: Feb 2010
Well didnt played a game in years. I would like to join...
Posts: 23,429
Threads: 132
Joined: Jun 2009
Welcome aboard mack, that makes six for a sequential game (so signups for PB71 should close now) but if more players want to start a new game there is nothing stopping it.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 7,602
Threads: 75
Joined: Jan 2018
(March 31st, 2023, 03:31)Krill Wrote: Also we are still waiting for the mod files from Charriu amd I need to amend the xml, and then rudimentary testing so we are well ahead really.
I plan to assemble everything this weekend.
March 31st, 2023, 06:38
(This post was last modified: March 31st, 2023, 06:39 by Krill.)
Posts: 23,429
Threads: 132
Joined: Jun 2009
Sound, looks like I'll be the limiting factor on everything. Thanks again Charriu.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|