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[NO 73 PLAYERS] Lurkers Monitoring Variance

I really wouldn't discount Civil Service and T0 bureaucracy, especially if you've got the boosted start.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Sorry, should have been clear. That is what I would want to try out, not what I think is best.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(June 22nd, 2023, 16:16)civac2 Wrote:
(June 21st, 2023, 19:39)greenline Wrote: I keep noticing players who forget that one of the last BtS patches nerfed Cristo Redentor so that it only gives you minimum anarchy turns for a swap instead of no anarchy.

I don't think that's true. Christo Redentor has a 1 turn cooldown but no anarchy.

I stand corrected. Maybe this was a change in CtH.
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(June 24th, 2023, 02:10)Krill Wrote:
(June 23rd, 2023, 17:17)Thoth Wrote: I'm unclear on the synergy between Vultures and Nationalism?

Essentially it is a counter pick if the tech picks go sideways.

Imagine if the tech picks go something like Artillery>econ tech>Rocketry>Gunpowder. What do you do, because you know that early warfare is going to happen? You need a high strength unit to deal with everyone else. Maybe Rifling would be the best choice. I suspect it is better than Nationalism, but it's worth considering with Boudicca/Sumeria because:

35 hammer strength 6.6 units that can take charge can actually handle artillery. There is the dual happy 10 turn timers for whips and drafts so there are a lot of ways to micro manage unit production for efficiency, there are no happy constraints with a 25 hammer +2 happy building (even though base BtS), which can be plowed into growth on a high food map, and the UB can be abused to get vision/open up tech stealing.

I don't think it's a a great plan, but in base BtS there would always be an AGG leader available, Sumeria is not going to be a highly rated pick either, so there may be a way to pick the best start and then see what happens down the line.

Personally, I prefer the idea of Joao of Inca with Communism and use the thousand warrior defence if someone comes calling.

Ok, I see it.  Drafting 35 hammer units from size 7 cities doesn't strike me as a great game plan though.  


I think Civil Service and Warrior x6 as an opening build would prove quite effective depending on map size.   A complete map sweep probably isn't doable unless the map is quite small but it should manage 2-3 kills at least.
fnord
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The shang-ra-la start really is going to be begging for a rush, Oxy better have a plan for defending that super-site from an anti-tank+arty on turn 40.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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You need a galley to reach it though.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Take Satellites to reveal the world map.

Use the starting screenshots to locate your neighbour(s) on t0.

Bum rush them with warriors.

??

Profit.
fnord
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(June 25th, 2023, 17:21)Commodore Wrote: The shang-ra-la start really is going to be begging for a rush, Oxy better have a plan for defending that super-site from an anti-tank+arty on turn 40.

Do we know that they are one near another? Perhaps rifling will be stil free on return. I think even military science will be good enough with an agresiv leader.
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Has anyone figured out how to attack into a player with Arty and AT? Other than a rush? I can't figure out how to do it, minus the odd naval raze etc. Luddite might be functionally unkillable.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(June 27th, 2023, 09:37)Krill Wrote: Has anyone figured out how to attack into a player with Arty and AT? Other than a rush? I can't figure out how to do it, minus the odd naval raze etc. Luddite might be functionally unkillable.

SAM Infantry.

More seriously, though, a pillaging force of chariots can gut him fine, he'll be able to survive but with enough effort he should be containable.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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