Mid, dregs, and snacks.
At this level we hit players who generally tend to die so that other players can have big empires, along with those who just play well enough, C level, without being stand outs. No offense intended, but this is just what I expect to happen to these guys. Starting with:
Piccadilly is Tokugawa of India
Miguelito is Roosevelt of Egypt
I'm grouping these two together because I'm so used to them being on one team or something. I haven't really seen these players much outside of one or two games, but they seem to be OK. I expect them to do OK. Nothing more, nothing less.
Tokugawa of India, I don't like. It's slow, fast workers are nerfed, and AGG/PRO pidgenholes you into using some melee UU India doesn't have. On the other hand, Roosevelt is super slow, but does at least like Egypt's techs so that you can build GLH a little faster.
General Kill Cavalry is Nebuchadnezzar (PHI/IND) of France
GKC seems to have had a serious run of bad luck, getting put right next to nasty neighbors over and over again who commit to annexing him in the ancient age. That being said, he's never managed to fight off those ancient age wars in the end, so that would put him as not the top level competition.
Nebby of France is unusual. No synergy, but nothing really wrong with it per se... although having such a large field makes competition for wonders much harder.
Bing is Napoleon of Khmer
Bing has been steadily improving since his first game here. He's come close to pulling off a successful conquest here and there and being in the driver's seat, but left himself open and been brutally sidestabbed. He's also been rushed a bunch of times. He is doing quite well in the ongoing greens game, but some of that is definitely due to serious assistance from civac. I expect a decent show from Bing, but I expect that the strong players will overwhelm him all the same.
Napoleon I don't like to pair with Khmer. You really want to do EXP barays with Khmer, especially given the map script.
GT is Kublai Khan of Zululand
Hubabl is Joao II of Korea
These players I have no clue about. First timers can sometimes do really really well, but usually they do not. All there is to do is wait and see.
I do not want to be next to zulu, but it's just not the same as RtR when barracks don't give culture. Joao of Korea is perfectly okay and boring.
Greenline is Justinian of Aztecs
Hey, it's me! In 2 of my games I was food, and 2 I was a contender, which is okay. Not that great given most of those were green games, but oh well. I think given one expansion trait I can manage a decent economy, and I have a better idea of how not to bankrupt myself expanding. But I don't expect that to be enough to hold off a hungry civac or Plemo next door.
My pick is good long term. I've always found myself wishing I was SPI if the game gets past the classical era, and aztecs love guaranteed access to slavery the whole game. The only problem is the start techs are bogus, and the start is even more bogus. We will see if that can be worked with.
Superdeath is Louis XIV of Babylon
Superdeath lives or dies by the early rush. Sometimes he kills a player early and uses the extra land to cause a ruckus in the lategame. Sometimes he spends all his early foodhammers accomplishing nothing and dies. Sometimes someone else rushes him early and puts him out of his land induced misery. One common thread is that he can rarely build a domestic economy to save his life.
The good news is that Louis of Babylon does not aid any kind of rushes except the rare and awful archer rush. He should have at least aimed for CHM to boost those gardens, really... but no good UU here means that it's a waste for superdeath to pick this.
Donovan Zoi is Suryvarman II of Inca
Donovan is a nice guy, but I've never been impressed with his civ skills. Usually, he is just there for a shark to eat. One time, he pulled off an attack with horse arches that was even more self destructive than superdeath, razing a shrine and stonehenge! city off Commodore for basically no benefits. I am sure all the vets here are eager to start next to him.
EXP Inca I actually think is anti synergestic. A regular EXP granary is already cheap enough to complete with basically one chop and a few trickle hammers. It's better to take the reduced cost Terrace as a mini EXP and shop for better traits on your leader. Maybe the fresh water aspect will come in handy this game?
Xist10 is Wang Kon of Rome
All I have to go on for Xist is one game, but I do feel like it was not the best showing. Picking agg rome and getting rushed early is not the best sign. He has put on a dogged defense there, so it may be that a lot of his misfortune came from superdeath's advice.
Rome is a better pick than I gave it credit for on the defense - Praets are obnoxiously powerful defenders even against shock promoted cataphracts. The techs are also good for this map. I think Wang Kong is a much better pick than an Agg leader for Rome, though - you want to use the Praets on defense and then tech away, and being able to put a free C1 or shock promotion on them doesn't really matter all that much. So here's hoping Xist can surprise me and put out a much better show this time.
I think that's everyone!