Posts: 15,242
Threads: 112
Joined: Apr 2007
(June 2nd, 2024, 21:11)Mjmd Wrote: I was surprised Gav gave it back vs making Commodore take it back, but ya I don't have any doubt he could have, so maybe Gav just wanted to buy time.
Anyone have issues with Gav liberating / giving two cities back to Greenline. Liberating I don't think people would. If for some reason he can't liberate, this game has good faith deals. Greenline is getting cities back for free but Gav is getting strategic culture so seems ok.
Yeah I would OK with using the "liberate" mechanic, but I'm less wild about capturing and straight gifting multiple cities just to screw with culture. I gave my two cents in his thread as it didn't seem like a huge deal.
Posts: 23,441
Threads: 132
Joined: Jun 2009
Whilst I don't particularly like the liberate mechanic in the majority of cases, I think this is one scenario where it's fair: the the cities can be liberated, fine, but not gifted.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,441
Threads: 132
Joined: Jun 2009
(June 2nd, 2024, 21:09)scooter Wrote: Commodore declaring the war and in fact entire game and perhaps even purpose to life over approximately 2T before Gavagi hands it all back for peace is just beautiful.
Which one of us hasn't done that though
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
June 3rd, 2024, 04:29
(This post was last modified: June 3rd, 2024, 04:30 by xist10.)
Posts: 823
Threads: 7
Joined: Mar 2022
(June 3rd, 2024, 04:20)Krill Wrote: Whilst I don't particularly like the liberate mechanic in the majority of cases, I think this is one scenario where it's fair: the the cities can be liberated, fine, but not gifted.
I think, there are difference in the mechanic, if you liberate the city with a trade screen or with F1.
And I'm against it in both cases.
I'm for laxer city trades, but the trade itself shouldn't have (direct) influence to a third player.
I have no real problem, if Gav liberates all old sumerian citys, when he conquered india. But when india is still alive (and at war with him) ?
(June 2nd, 2024, 18:18)Gavagai Wrote: A question for lurkers. I want to capture Brest and Halifax and give them to Greenline so that his culture protects them from the immediate counter-attack. Is it kosher?
And this is explixit and intentional messing with a third player with the trade.
I would even forbid a liberation with F1.
June 3rd, 2024, 04:35
(This post was last modified: June 3rd, 2024, 04:36 by Krill.)
Posts: 23,441
Threads: 132
Joined: Jun 2009
(June 3rd, 2024, 04:29)xist10 Wrote: (June 3rd, 2024, 04:20)Krill Wrote: Whilst I don't particularly like the liberate mechanic in the majority of cases, I think this is one scenario where it's fair: the the cities can be liberated, fine, but not gifted.
I think, there are difference in the mechanic, if you liberate the city with a trade screen or with F1.
And I'm against it in both cases.
I'm for laxer city trades, but the trade itself shouldn't have (direct) influence to a third player.
I have no real problem, if Gav liberates all old sumerian citys, when he conquered india. But when india is still alive (and at war with him) ?
(June 2nd, 2024, 18:18)Gavagai Wrote: A question for lurkers. I want to capture Brest and Halifax and give them to Greenline so that his culture protects them from the immediate counter-attack. Is it kosher?
And this is explixit and intentional messing with a third player with the trade.
I would even forbid a liberation with F1.
Just to be clear, I'm mostly on the fence on this: I'm saying I can see both sides of the argument. I am neither for nor against the request and I do not want to make a decision on it; I leave that to lurkers with a stronger opinion.
I should probably state that if there were decent vassal mechanics (like if Greenline was Gavs vassal) then this would be a better reason for allowing liberation of cities. But we don't have working vassal mechanics or a working game theory for vassals so that's off the table for this game.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 307
Threads: 0
Joined: Mar 2021
Not familiar with RB standards but I think, scooter already mentioned a valid and easy strategy: bombard and kill garrisons from sea until one is left.
I would probably do this anyways to reduce enemy forces. Picc doesn't have any long-term capacities, just a really big stack of units. Good way to reduce this number from a safe spot. Greenline has the opportunity to get his city back if he wants to
Posts: 958
Threads: 18
Joined: Apr 2004
If he captures the city and leave minimal occupation forces, it should revolt back to its initial owner relatively quickly, so liberating should 'just' be accelerating the process ?
Posts: 23,441
Threads: 132
Joined: Jun 2009
Reminder to self: Commodore has two civs worth of lands and astro islands.
Gav has about 5 civs worth of land.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 15,242
Threads: 112
Joined: Apr 2007
(June 6th, 2024, 07:47)greenline Wrote:
1850h worth of Galleys and Triremes while the leaders are running around with Destroyers is truly *chef's kiss*
Posts: 6,734
Threads: 44
Joined: Nov 2019
I got to kill off some SD galleys with battleships in PB66.
But ya that a lot ancient trash navy.
|