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Tech thread

(July 14th, 2024, 03:31)Tarkeel Wrote:
(July 13th, 2024, 17:06)Krill Wrote: Buying tile improvements is extremly hard to value effectively (but if you come up with a good way to do it I want to know, I think I can see a few pointers but not a general rule).

I think it would take something like the PB49 cow on a different continent.

Work boats, challenging to access tiles, the benefits to worker movement, its a long list.

I hope this is not the only time we play a random game with advanced starts. I've run a good number of maps and there is a lot going for them for ancient, classical and mediaeval era games.

On topic: shall we give it until tomorrow evening, and then let scooter generate the map for us?

Given everything is random, so long as we don't roll for player 0 we can still discuss things. We don't need to know player 0 until the game is hosted.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I'm happy to go anytime smile
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I'm ready for a starting screenshot + leader/civ anytime. smile
fnord
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Ready to go thumbsup
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I've been a bit busy and therefore haven't followed this thread closely, but it sounds like it's still a random map roll that you'd like me to do? I can do that. Can someone collect for me all the settings/script details in one place and what - if any - parameters you would like me to follow?
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I'll get that done in in the next 6 hours ie after dinner sometime, unless someone does it faster.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Mod: RtR_6.0.1.2

Difficulty: Monarch
Leaders and civs: random, reroll Sid or Firaxis if they come up
Map script: Totestra
Size: Small
Climate: Temperate
Era: Classical
Speed: Normal
New World Rules: Start Anywhere
Pangaea Rules: Allow Pangaea
World Wrap: Cylindrical
Resources: Full of Resources
Have bigger maps: standard size
Map seed: Random

Options

Advanced Start, base points 467
Raging Barbarians
Unrestricted Leaders
No Tech Trading
No vassal states
No war weariness
Double Events
Quests for Everybody
No map trading

If anyone wants other options (No resource modifer for world wonders, city county tied to espionage, No score increases, deterministic barb combat etc) speak up.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Are there any map reroll parameters? Am I just taking the first one (barring Sid/Firaxis) even if someone gets MegaScrewed, or am I rerolling?

If I'm rerolling, what constitutes MegaScrewed and what constitutes AcceptableScrewed? There is no Totestra that won't screw someone, so I'm trying to gauge screwed tolerance levels.
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Sid/Firaxis are the only reason for re-rolls I think.


Other settings look fine.
fnord
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I wish there was a way to take Sid/Firaxis out of the pool, always feel sorry when I play a test game and an AI rolls one of them

But yes, bring on the chaos and complaints about RNG
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