January 20th, 2025, 18:26
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What bothered me about 6 was it felt like it was really close to being really good. The district stuff was great, and they improved the 1UPT stuff enough to make it more manageable.
However, in both SP and MP there were crippling problems. In SP, I remember being shocked that I conquered one neighbor early in the game, and the entire world hated me for the remainder of the game. You are forced into fully peaceful or full conquest - any other playstyle is seriously discouraged. The game just felt really hollow at that point. The AIs felt totally indistinct too which contributed to the problem.
The MP side in theory should redeem it. And to a degree it does. But it's incredibly obvious that way less thought went into MP for this game than Civ4 which came out in the dialup internet era. It still seems somewhat decent for MP, but there's a reason we don't get a ton of repeat players from those around here who jump into a Civ6 PBEM.
January 20th, 2025, 23:18
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(January 20th, 2025, 17:38)Thoth Wrote: 4 > 2 > 1 > 6 > 5 > syphilis > 3
There's multiple posts now to that effect - what's so bad about 3? I always thought it was fine, a perfectly solid iteration from 2 and SMAC. It had some problems (right-of-passage rape and too much tech trading/brokering), but the industry wasn't quite yet up to the standard of modern games where the players find all the balance cracks within a week and you demand everything to be tight and balanced by default.
I'm not even sure the series should have a ranking like that, since each game's place on the historical timeline is so different. 4 is the king, but there was still enough about it that felt dated after playing 5 that I never went back to 4. 1 is a worse game than any of the others by almost any standard, but obviously it deserves a ton of credit for inventing the genre. And SMAC is next-level awesome in a way that none of the mainline games quite is.
January 21st, 2025, 08:51
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I played a lot of Civ 1, despite its many flaws (free wonders and unsinkable boats for the AIs). Civ 2 was a huge step forward in a lot of areas and I put a lot more time into that game than the first. Civ 3 made enough significant advances (territory, ICS nerfs, more relatable AI opponents) that it made Civ 2 unplayable for me, but it didn't grab me the way the first two games did. I'd be playing a game of Civ 3, lose interest, and move on to something else. I don't know whether to blame this on the game or myself. Civ 4 was a very good game that became a great game with the patches (collateral fixes, Blake's AI, other fine tuning). I've probably played more of that game than all the others combined.
When SMAC came along, I loved the atmosphere and plotting, but I realized that I would have to invest a lot of time to become good at the game, and just kind of drifted away from it. Civ 5 and 6 fall into a similar category; the known and loved Civ 4 seems more appealing than a new game that I'm still learning. I imagine that's the case for most people: the game that came along at the time in their life when they had free time and energy to invest into it became their favorite. I think all of the games set out to address a weakness in their predecessor, with varying degrees of success. So each iteration can be regarded as a step forward for the target audience, but maybe that target has shifted over time.
January 22nd, 2025, 15:48
(This post was last modified: January 22nd, 2025, 15:48 by LKendter.)
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(January 20th, 2025, 12:00)Chevalier Mal Fet Wrote: Stacks of doom were, amusingly enough, the exact reason I never vibed with IV. I only really dug into Civ when it went 1UPT. The challenge for any developer. You can't please all of the people all of the time.
I loved always war with Civ3 and the insane troop rush your cities kept getting hit with.
January 22nd, 2025, 16:18
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Stacks of Doom and one unit per tile are neither here nor there really, but 1upt is far easier to manage time wise in the late game.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
January 22nd, 2025, 16:20
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(January 20th, 2025, 23:18)T-hawk Wrote: (January 20th, 2025, 17:38)Thoth Wrote: 4 > 2 > 1 > 6 > 5 > syphilis > 3
There's multiple posts now to that effect - what's so bad about 3? I always thought it was fine, a perfectly solid iteration from 2 and SMAC. It had some problems (right-of-passage rape and too much tech trading/brokering), but the industry wasn't quite yet up to the standard of modern games where the players find all the balance cracks within a week and you demand everything to be tight and balanced by default.
I'm not even sure the series should have a ranking like that, since each game's place on the historical timeline is so different. 4 is the king, but there was still enough about it that felt dated after playing 5 that I never went back to 4. 1 is a worse game than any of the others by almost any standard, but obviously it deserves a ton of credit for inventing the genre. And SMAC is next-level awesome in a way that none of the mainline games quite is.
Civ 3 suffers from the fact that it isn't civ 4, which is one of the greatest games of all time and it's different to civ 2, and change is inherently bad in many peoples opinion.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
January 22nd, 2025, 20:12
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Joined: Nov 2005
I think I got the most SP game-for-my-money with 3. The problem is that 4 solved so much of the tedious micro management that you had to do so that it's unplayable for me now.
I think I'd rate 4 > 6 > 3 > 2 > 5 and I never played 1
Suffer Game Sicko
Dodo Tier Player
February 3rd, 2025, 14:55
(This post was last modified: February 3rd, 2025, 14:55 by Borsche.)
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https://www.pcgamesn.com/civilization-vii/review
"With Civilization 7, Firaxis is trying to energize the 4X genre and make it more elegant, but not at the cost of scale or scope. The best example is the new Ages system. Beginning in the Antiquity Age, once you reach a certain number of goals – technologies researched, Wonders built, Gold earned, – you graduate to the next Age, and a lot of what you and your opponents have built is either reset or removed.
Apart from your capital, all of your cities are turned back into towns, which means they can’t build anything – you have to grow them out again, and then spend Gold to convert them back into functional metropolises. Stray units are deleted. When you grow into the Exploration Age, you carry over six units; when you transition to the Modern Age, you keep nine."
doesnt exactly sound promising. they say its an attempt to make the game more elegant, but just wiping out a bunch of cities and units on age up seems like they're trying to 'fix' the problem of 'having nothing to do' by just hitting the reset button over and over.
February 3rd, 2025, 17:10
Posts: 23,564
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Joined: Jun 2009
This is the US GP 2005 all over again.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 3rd, 2025, 21:36
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Six units? Ouch. Screw you Trip for trying to mix Panzer General with civ.
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