Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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PB83 Tech Thread

Settings:

Monarch difficulty (pending Yuris, Commodore, and Pindicator)
Random civ and leaders (no Firaxis or Sid))
Map Script:  Totestra (probably)
Classical Start  with 420 points to spend (set to 467 in game on Monarch).   Minimum of [2 cities OR 1 city + 1 settler], 1 worker, 1 archer, and 1 scout need to be purchased to fit with the default Classical start units.  Rest of points are player choice.
No War weariness
No active Spy missions (spy units are ok)
Huts ON
Events ON (and DOUBLED)
Quests for everybody ON
Raging Barbs ON
Vassal States OFF
Unit gifting OFF
Map Trading OFF


Add to this:
Need to purchase minimum of 2 cities OR 1 city + 1 settler in the advance start.
Mod RtR 6.1.0.4 (or latest bug fix version when the game is launched)

Buddhism - Drama
Hinduism - Alphabet
Judaism - Compass

Turn order (first player to be randomly picked):
Pindicator > Cornflakes > Commodore > Krill > Thoth > Yuri > Dreylin

Map settings:
Size: standard
Landmass: 60% water
Aridity: wet
Mountains: enhanced
Grassland: slight
Axial tilt: none
Resources: balanced

Quote:Pop still cost 33g in the advanced start pick. Player is compensated with +11 starting gold in their treasury for each pop purchase, to offset the lost food in the box. (The compensation gold can’t be spent in the advanced start phase)
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Thanks Cornflakes. smile


I'm good with those settings though map script is still TBD. I'm good with Totestra again or with something else.


Voting "Yes" to map trading.
fnord
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I'll vote no on map trading.

Fine on whatever map script except, I dunno, hub, donut, inland sea, ring etc.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Fine on whatever map script.

I vote no on map trading.
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Ref's script looks solid with a checker (ice isolates copper at times for example).

Monarch is good.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Turn order looks to be: Cornflakes > Commodore > Pindicator > Krill > Thoth > Yuri > Dreylin?
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(January 31st, 2025, 17:53)Cornflakes Wrote: Turn order looks to be: Cornflakes > Commodore > Pindicator > Krill > Thoth > Yuri > Dreylin?

Just as a double-check, what time would you expect to get it from me?

Think I’m a no for map trading; happy with Ref’s script.
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Long term I’m best early morning eastern time, usually an hour or two ahead of Commodore. As long as Pindicator is OK with morning turns in the long term we should be fine.

I’m pretty flexible for the first 100 turns during the day and evening if they get to me by 8pm eastern.
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Ah OK, so I’m the overnight turn. As long as it doesn’t arrive too late I should be good.
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If Pindicator prefers evening turns then we could slot him between us or ahead of you depending on how your times line up.
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