Taking no lessons from Ed Beach doing his best to fix 1UPT in Civ 6
Civilization 7 is in development
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An empire building game where they keep taking away everything you have built? What's the point of even trying, then? Does this apply to the AI civs as well? If so, doing everything possible to avoid advancing an age, then crushing your rivals during the transition would seem the obvious strategy. Or do all civs somehow get forced to advance in lockstep? That would be horrible rubber-banding, with the laggard civs all suddenly becoming just as advanced as the leading civs over and over again.
The Rhye's and Fall mod was somewhat like that, forcing certain things to happen to certain civs at certain points. It had some fans. Of course the optimal approach was to deeply deconstruct the mechanics and manipulate it to your advantage, like look up exactly when/where a civ will start and spawn-camp them.
I wouldn't write off immediately that the era-oriented play couldn't make for a fun game. There are board games like this, a series of stages where only some stuff carries over, two that come to mind are Ra and Brass Birmingham. Civ maybe could actually use some rubber-banding - how much do we see everyone abandoning single-player games 80 turns in when they know they're already ahead and don't feel like actually winning. Civ has gradually been becoming more like Euro board games and that's a good thing, and necessary in the world of minuscule online attention spans. (February 3rd, 2025, 14:55)Borsche Wrote: Apart from your capital, all of your cities are turned back into towns, which means they can’t build anything – you have to grow them out again, and then spend Gold to convert them back into functional metropolises. Stray units are deleted. When you grow into the Exploration Age, you carry over six units; when you transition to the Modern Age, you keep nine." Just feels like a 4x game made by someone who dislikes 4x games. (February 3rd, 2025, 14:55)Borsche Wrote: https://www.pcgamesn.com/civilization-vii/review Arbitrarily taking away your hard work is never a good design choice for a builder game.
Travelling on a mote of dust, suspended in a sunbeam.
I never played 1, 2 or 3. IV was the best for me - but this was also due to this community =) and the EitB mod. I hated 5 and liked 6 well enough, but I never played nearly as much as civ 4. Just don't have the time anymore...
Still I'm thinking about buying civ 7 right now.... I think I'm almost fine with something new, that is much quicker to play - anybody else intending to buy and play right away? I wouldn't play an awesome hd remake of 4 anymore - it takes too much time for me nowadays EDIT: the text is shown to me really weird: multiple lines are over each other
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb (Yesterday, 15:15)Yell0w Wrote: I never played 1, 2 or 3. IV was the best for me - but this was also due to this community =) and the EitB mod. I hated 5 and liked 6 well enough, but I never played nearly as much as civ 4. Just don't have the time anymore... I'll be buying and playing it.
I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about. (Yesterday, 14:22)Brian Shanahan Wrote:(February 3rd, 2025, 14:55)Borsche Wrote: https://www.pcgamesn.com/civilization-vii/review Hard work =/= good decision making though. Losing settler and wonder races, losing a stack to a military blunder...I'm not giving the devs the benefit of the doubt, but I'm willing to wait a couple of weeks for a considered judgement. (Yesterday, 16:33)Chevalier Mal Fet Wrote:(Yesterday, 15:15)Yell0w Wrote: I never played 1, 2 or 3. IV was the best for me - but this was also due to this community =) and the EitB mod. I hated 5 and liked 6 well enough, but I never played nearly as much as civ 4. Just don't have the time anymore... Anything you are willing to post about I'll read and/or watch. |