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Diablo III Announced

Thecla Wrote:Along these lines, in explaining how they developed the skill system in the way they did is this comment from the lead content designer at a Blizz
Con 2010 Q&A:

http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010
Looking at the tiny size of those tab buttons comparted to the size of the tree screen i'm not surprised at all.

btw: 97 billion builds per class from 7 active skills and 5 runes alone? Hardly believable.
Arthur pulls tiles from the Scrabble bag which by random form into "What do you get when you multiply six by nine?"
Arthur: "Six by nine? 42?"
Ford: "I always knew there was something fundamentally wrong with the universe."
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Just reading through it now.
Quote:Whenever we decide to have a class we like to boil it down to the top three things. What's this class all about. So the first one is pretty obvious. We knew we wanted a conventional ranged class which is the class that operates at a range but uses weaponry to do that. We also liked the idea of the Bounty Hunter vibe so we wanted to get in this idea of gadgets and traps. A Bounty Hunter prepares for a fight so we wanted to really focus on that with this character.

We always look for a way to do more fantastical stuff with a character. The Diablo 3 classes are very showy at times. Here we have Shadow Magic. Shadow Magic is really kicking into the idea that she really likes to dabble in anything she can to make her more effective in hunting down the enemy so she's not adverse to using dark magic or "Hey, I found out if you take the spleen of this demon and carve out it down into a bow the arrows actually go 20% faster. She knows every trick. She knows more about Demons that anyone in the Diablo universe.
So basically... it's the Assassin again. :rolleyes:
Except replace the Martial Arts tree with the Amazon's B&C tree.

Edit: Including Multishot. Wonder if they've managed to make leech etc work on more than just the two central arrows now?
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