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Civ4 AI Duel League: gauging interest and exploring mod possibilities

This is a project several years in the making. The idea is simple: the outcome of AI Survivor games is often influenced by the map and by diplomacy. What if we took these factors out of the equation? Could we run a competition where AIs faced each other in 1-on-1 games on mirrored maps? And if we did, who would come out on top?

The biggest challenge is how big such a contest would be. If I were to simply throw all leaders in a single elimination bracket, it would take 51 games to decide a winner, but it would be a competition heavily affected by bracket luck and fluke AI decisions. Once I start looking at structures which reduce randomness (double elimination, best-of-3 matches), the number of needed games quickly goes past 100 - and of course, it's not just a matter of playing out 100+ games, but also reporting them. That's what Sulla pointed out when I talked to him about this idea a few years ago, and that's why I ended up putting it off

Well, seeing how interest in Civ4 isn't declining, and Civ4 AI Survivor is going strong as ever, I think now is a good time to come back to this idea. I had plenty of time to think about how much effort it would take, and am certain I will be able to play out this contest without abandoning it

With this in mind, there are two questions I'd like to ask:

The big one - Do you guys find this interesting? If I were to go ahead with this project, would you follow?

The less big one - I would like a QoL mod/script to make running the games easier. I have a detailed tech spec in mind, but the biggest change I would need is to automatically end player turns, so that pressing Enter every turn is not necessary. I would need to be able to look around the map during AI turns, and have certain triggers to stop autoplay. I'm completely unfamiliar with Civ4 modding, so would someone be willing to help me with this?
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I'd be interested in this if we did this with real players, who streamed their games, and we did world-cup style games. Use mirror map script, some house rules, etc.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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But once games are played by real players, we're evaluating strengths of those players, not AI's performances? We did run a duel league on RB before, and I'm sure we could do it again if there's interest. But I intended this as a competition between AIs, inspired by Sulla's AI Survivor games
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Sounds interesting. Have you got plans to let folks bet on the outcomes? You'll get more interest if we have some skin in the game.
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Yes at the very least there will be bracket predictions, it's definitely something I'm planning! Not sure if additional categories would be worthwhile as the choices might not be as interesting (more predictable in some regards, more random in others) as in FFA games with 6-7 AIs
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Unfortunately it looks like there isn't much interest. If there's a kind soul who would be willing to help with a mod, I might run this anyway. Otherwise having to needlessly press Enter 20 thousand times is too much of an obstacle
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Sorry, but CtH and RtR are still taking too much time. Otherwise I could help.
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(October 8th, 2020, 05:29)yuris125 Wrote: Unfortunately it looks like there isn't much interest. If there's a kind soul who would be willing to help with a mod, I might run this anyway. Otherwise having to needlessly press Enter 20 thousand times is too much of an obstacle

I'm too lazy to check right now, but does Civ4 have an auto-end turn setting?
There is no way to peace. Peace is the way.
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It does, but I think it only works when the player moves all units they control. If there are no units to move, it prompts for Enter to end turn, even with this option on

I understand, thanks Charriu!
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Try something like AutoHotkey. Nobody will ban you for violating the TOS. wink
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