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[PB65 - Cornflakes] Rising from the Ashes

Can we break the pattern?

Slightly slower start
Dominant position in the Medieval era
Crashes and burns in the Renaissance

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GREAT PEOPLE LOG
1. T75 Scientist - bulb Mathematics (to boost 8 forests while chopping pyramids)
2. T91 Prophet - bulb Theology
3. T97 Prophet - hold for 6 turns, then bulb Civil Service T103
4. T103 Prophet - Golden Age #1
5. T135 Engineer - bulbed 90% of Engineering
6. T138 Merchant - 1100 gold from Trade Mission to MJMD, funding Feudalism > Guilds > Banking for GA#2 swap to Mercantilism
7. T145 Prophet - GA#2
8. T149 Engineer - GA#2
9. T156 Engineer - hold for Taj Mahal rush T177
10. T170 Prophet - Christian Shrine for 31 gpt base, 62 gpt with 100% multipliers.
11. T175 Scientists - hold for GA#3?
12. T179 Engineer - hold for GA#3?

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Full Change Log: http://www.realmsbeyond.net/forums/showt...?tid=10725

Traits
  • Financial: +1 commerce on land tiles that have 3+ commerce, lighthouse gives: +1 commerce on water tiles that have 2+ commerce, +50% production of bank
  • Expansive: Remove Worker bonus, add +100% production of Aqueduct
  • Creative: Remove production bonus for Colosseum
  • Charismatic: +100% production of Monument, +100% production of Colosseum
  • Aggressive: -50% unit maintenance cost, free Barrage I for all siege weapons
  • Philosophical: +150% GPP instead of +100%, +100% production of monasteries
  • Protective: +100% domestic trade route yield (works like a harbor mechanically, just only for domestic trade), +50% production of market
  • Industrious: +100% production of national wonders
Civs
  • Some of the described changes here are no direct civ changes, but rather changes to the base unit/building that I wanted to highlight here.
  • America UB: NEW Carnegie Public Library - Library replacement, +2 Great People Points
  • America UU: NEW Minuteman - Musket replacement, Starts with Guerrilla 1 and Woodsman 1.
  • Arabia UU: Camel Archer starts with March
  • Babylon UB: +10% food storaged on growth, +2 health
  • Celts UB: +1 culture, never obsoletes
  • China UU: max 40% collateral damage instead of max 60%
  • Dutch UU: Strength reduced to 5 and can no longer enter rival territory like a caravel
  • Egypt UB: Never obsoletes
  • Ethiopia UB: Never obsoletes
  • Germany UB: Assembly Plant available at Steam Power instead of Assembly line, +2 hammer
  • Germany UU: NEW Riesengarde - replace Grenadier, available at Chemistry, starts with Pinch
  • Greece UU: Phalanx - replaces spearman, strength 5, +25% hill defense
  • Inca UB: Makes city act as a source of fresh water instead of +2 culture, Cost 45
  • India UU: movement 2 instead of 3, start with Mobility promotion
  • Japan UB: NEW Tatara, Forge replacement - costs 100, +2 XP to Melee, +10% hammer bonus with coals
  • Maya UU: Starts with Woodsman 1
  • Native America Tech: Fishing/Hunting instead of Fishing/Agriculture
  • Native America UB: Available at Archery instead of Mysticism, additional +1 XP for gunpowder units and melee, never obsoletes
  • Persia UB: NEW Bazaar - replaces market gives 50% trade yield
  • Russia UB: Replace University instead of Laboratory, only +1 free scientist
  • Spain UB: +2 XP for naval units, does not require Walls, never obsoletes,
  • Zulu UU: Remove Mobility promotion
Leaders
  • Also included are three new leaders for the missing trait combos
  • LieuYe (ORG/PRO)
  • San Martin (CHM/CRE) and
  • Nebuchadnezzar (IND/PHI)
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I want to try the American UB. To me that looks like a broken overpowered building and I want to break it.
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You are very welcome to break it.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(June 3rd, 2022, 06:40)Charriu Wrote: You are very welcome to break it.

I really hope that we choose snakepick method dancing

Just so I confirm my understanding of how the building works: After building a Carnegie Public Library, the +2 free GPP start accumulating but don't count towards the dice roll odds ... with the following potential options:
a) if at least 1 GPP of one type of Great Person is earned from specialists/wonder/etc. then the odds are 100% for that type
b) if two or more types of GPP are earned from specialists/wonders/etc. then the odds are a ratio of the non-library points earned (e.g. 50/40/10 Library/Scientist/Merchant would result 80% scientist and 20% merchant chance)
c) if no other GPP are earned, then a random Great Person will be born.
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(June 3rd, 2022, 06:38)Cornflakes Wrote: I want to try the American UB. To me that looks like a broken overpowered building and I want to break it.

I look at the Spanish Citadel and think the same thing, but I ended up breaking the map instead. My understanding of the building is as you describe it.
(June 3rd, 2022, 06:22)Cornflakes Wrote: Can we break the pattern?

Slightly slower start
Dominant position in the Medieval era
Crashes and burns in the Renaissance

I think that might be your reputation preceding you.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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You understood the American UB correctly
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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Nebuchadnezzar of America then? Writing->MC->rush mids for 17 pure GE points?
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The key to the broken-ness of the Carnegie Public Library is (a)

(June 3rd, 2022, 07:23)Cornflakes Wrote: a) if at least 1 GPP of one type of Great Person is earned from specialists/wonder/etc. then the odds are 100% for that type

An early CPL can pre-earn points of a GPP type. And this can be done at each city. as PHI, the first GPerson is born in 25 turns without investing any other points. So if you get a single GEngineer point in 25 turns after building the CPL you can immediately birth a GEngineer.

Pick up Writing early > whip the CPL > pick up Metal Casting for Forge to run an engineer for 1 turn > Rush Pyramids in another city that has had a CPL brewing in the background for around 24 turns (so you already have close to a 100 point head start) and you have cumulative +14 GEngineer points per turn. Now run other specialists with Representation to power your research, birth a couple GPP while researching to Calendar, the GEngineer city will eventually catch up right when it's needed to rush MoM. Launch a GA with whatever GPP you have more of, take a bulb or three down the tech tree, chain a GA or three ...  hammer  hammer  hammer ... VICTORY neenerneener
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Fantastic plan unless Maya starts next to you and you die to an unstoppable Holkan rush.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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