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[SPOILERS PB71]Krill: By the numbers, when the walls fell (on everyone else)

Saved.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Table of contents, to be developed as time progresses.

Pre-game events:
Relevant game information
PB71 Tech costs
Goodhut outcomes for Monarch
Tech Tree

Unit naming
Names of scouts

Game updates
Turn 1: hut pop 1 gives scout
Turn 6: hut pop 2 gives Mysticism and meet Pindicator (Qin of Japan)
Turns 11 and 12: decision to go Pottery before Settler implemented
Turn 26: met every player
Turn 33: World map, with copper and horse locations
Turn 43: superdeaths' graphs
Turn 53: Bings' graphs
Turn 56: Commodore completes Oracle
Turn 57: World Map
Turns 65 and 66: Finish Great Wall
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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First comments on this game: We are all going to get rolled by mack, so just enjoy the show until he turns up.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Second comment on this game: we are all going to get rolled by mack, but I am the player with the best leader/civ pairing so I should fair worst in the lurker evaluation.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I am very excited to see mack back rolling people here like old times
Suffer Game Sicko
Dodo Tier Player
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The sign ups are all old school: the "newest" player is SD and he holds to record for most PB games. Add in sequential removing any turn timer shenanigans and it should be a pretty interesting game if the map holds out.

Forgive me for being optimistic - even a random, low yield map is not an issue so long as one player doesn't have both great land and is relatively insulated compared to everyone else. Unless it is SD, in which he would likely squander it, and mack, who could be given desert and peaks and would still pull off a HA rush to take out two players.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Question for lurkers, are we likely to see the starting g screenshot before the game starts or are we going in blind? Either is fine just wondering if I need to put time aside this week for simming or not.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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You'll see.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(April 11th, 2023, 18:55)Qgqqqqq Wrote: You'll see.

Golfclap
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

I wonder how many posters on RB have a career where they have the responsibility for organising things.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply



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