Civ 4 has a rarely used option to enable permanent alliances in games. If the option is on, it allows you to enter a permanent alliance with another civ after your research Fascism. Permanent alliance means that you pool together your research and have coordinated foreign policy.
I was thinking recently that allowing this option in MP games can have some beneficial effects.
1) It would add some intrigue and complexity to games which have one dominant leader as other civs would be able to challenge the leader by banding together.
2) It would give underdogs something to play for: even if you can't win a game outright, you still have an option to win as a member of a winning alliance.
3) Diplomacy, especially cultivation of long-term relationships, becomes a bit more important.
4) Relative value of solo-victory and victory as an alliance member is entirely subjective and unknown to other players. It can generate more varied and unpredictable individual strategies as you do not know for sure, whether your opponents would try to win by themselves or go into an alliance.
Some drawbacks:
1) Permanent alliances can lead to sudden and disappointing endings of otherwise competitive games. Imagine, for a example, a scenario where we have three leaders and two of them go into an alliance with each other.
2) We probably will have to allow full diplo between alliance members as otherwise playing as an alliance would be incredibly awkward. I can see how some players might dislike it.
3) I do not remember whether there is an option to leave a permanent alliance. There might be drawbacks both if there is one and if there is not.
Thoughts? Does anyone want to play a game with permanent alliances?
I was thinking recently that allowing this option in MP games can have some beneficial effects.
1) It would add some intrigue and complexity to games which have one dominant leader as other civs would be able to challenge the leader by banding together.
2) It would give underdogs something to play for: even if you can't win a game outright, you still have an option to win as a member of a winning alliance.
3) Diplomacy, especially cultivation of long-term relationships, becomes a bit more important.
4) Relative value of solo-victory and victory as an alliance member is entirely subjective and unknown to other players. It can generate more varied and unpredictable individual strategies as you do not know for sure, whether your opponents would try to win by themselves or go into an alliance.
Some drawbacks:
1) Permanent alliances can lead to sudden and disappointing endings of otherwise competitive games. Imagine, for a example, a scenario where we have three leaders and two of them go into an alliance with each other.
2) We probably will have to allow full diplo between alliance members as otherwise playing as an alliance would be incredibly awkward. I can see how some players might dislike it.
3) I do not remember whether there is an option to leave a permanent alliance. There might be drawbacks both if there is one and if there is not.
Thoughts? Does anyone want to play a game with permanent alliances?