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[Spoilers]C6PBEM24: Don't drown.

I doubt this forum gets many posts, but it's probably worth having for continuity purposes and highlight reels.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Highlight #1: I lost my second pop to a forest fire because I didn't know it could kill the pop.

Highlight #2: I now have three 3/3 rainforest tiles, a 4/3 rainsforest banana and a 5 food marsh rice.

Highlight #3: I'm stuck between TAD and greenline with no space for cities, which means most of the map must be open!
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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you can also randomly lose a city to a meteor strike, so you have that to look forward to!
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Yeah, lots of ways for things to go wrong. I suspect that Civ 6 is possibly best played on a disaster setting of 3 simply because the random destruction can simply level up bad starts (+2 tile profit to +4) to better ones, which is a relative improvement to a someone with good land going to great (+4 to +6)




TAD is to the north. greenline met Lahore before me so he is to the south. That means settle a good city to the north then all expansion goes west. Looks like there are lots of littles seas that need canals or judiciously placed cities.

Lots of decent gold generating tiles here, plus a good capital for a watermill (might not get great output from it, but it's a high production city so can get built quickly enough). If I can grab the Orange that's 4 decent amenities. Goddess of Festivals would seem to be a solid way to bypass monuments in some cities, but I might be leaning too heavily in favour of culture at that point.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Turn 37

I lost two pop in my second city to a dust storm (the second pop was the turn after this, knocking it back down to size 1), and it deleted my sugar plantation.

On the plus side, I'm about to finish a monument to speed along EE, and gold is being saved at a decent rate to buy a +4 campus tile. Definitely getting a PvE feeling, but still enjoying the unpredictability of playing against humans.


Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I like the map script you guys used. The snaky isthmuses with the numerous lakes gives pretty interesting geography to play around with.

Sucks about the disasters, though. Is Apocalypse Mode on for maximum randomness?
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Oh yeah, this is full randomness but with the standard tech tree. Apocalpyse mode is on.

Out of the six disaster settings (0-5 and Apocalypse) I reckon that MP actually works better with disasters on either 2 or 3 dependent on other settings. 0-1 actually unbalances the game, although losing because of hubris and a volcano exploding in your face is reasonable in some respects.

I have lose pop, but I've also generated far more food from the regrown jungles at the capital. The second city was just a little unlucky but it's all 6 yield tiles now. It's simply a different set of information to work and make choices around. If you're playing MP you are reacting to unpredictable humans after all.

regarding hte isthmuses, quadriemes and frigates will annihilate a land based army, but if you can't get the navy through a canal, what can you do?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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With disaster at higher lever settling close (but not next !) to a volcano could lead to insane city.
Natural Wonder volcanoes being indecent smile
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Forest fires, river floods, dust storms, volcanoes...life is wonderful. Just don't ask why there are all these improvements lying around waiting for someone else.

On a related note, it does make for some interesting options for district locations. Egypt is good though: no flood damage.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(September 6th, 2024, 16:05)Krill Wrote: Forest fires, river floods, dust storms, volcanoes...life is wonderful. Just don't ask why there are all these improvements lying around waiting for someone else.

On a related note, it does make for some interesting options for district locations. Egypt is good though: no flood damage.

In SP, I've noticed Egypt is absolutely absurd when paired with Our Lady of Reeds. You're guaranteed tons of floodplains with attendant food and production, and the  constant floods do nothing to harm you but instead make the soil even *more* fertile. It's such a fun pairing. Should do it with Soothsayers to trigger continual floods, and with the Great Bath the game is over at that point.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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