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Imperium 15, Bug Brawn - now open!

Can you lead the mighty Klackons to victory without factories?
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Quick question. Is there anything wrong with feeding the planetary reserves by building and then scrapping ships? It's terribly inefficient; 25% of the ship's value gets put into reserves, which is about half as good as the industry slider (and that's assuming the best case of scrapping the ships before technology makes it cheaper). But it's pretty much the only way to fill up reserves without being gifted by the AI.
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Megafrost Wrote:But it's pretty much the only way to fill up reserves without being gifted by the AI.
Actually, there is another, usually better option: from the Planets screen, you can use the "tax slider" ("reserve" slider according to the screen I think, near the lower right) to institute an empire-wide tax, which feeds reserves at the usual 2:1, but with rounding inefficiency and no way to limit contribution to mature colonies.
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I'd missed that one. Never even occured to me.

It can take up to 20% from each planet?
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Megafrost Wrote:It can take up to 20% from each planet?
That's the theory. What I think it actually does is allow you to add up to 10% of your gross imperial production to the planetary reserve, rounded down. Twice whatever amount you choose is then (I think) added on to empire-wide costs (e.g. spying, ship and base maintenance). A weighted proportion of these total costs (rounded UP for EACH WORLD) is then taken right off the top of each world's production (the difference between the green and yellow numbers just under the planet's picture when you look at the colony on the main screen). That's my understanding, at least.
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Sorry for the discrepency in title, timmy. You didn't send me one, so I tried to come up with something appropriate. We'll use "Bug Brawn" as the official moniker.
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@Sullla: Darn it. I totally came up with "Bug Brawn" at the same time as the basic idea, and reviewing our correspondence I most definitely forgot to inform you. No problem.

Yes, the player may use build/disband or the tax slider to accumulate Reserve. As Megafrost and RefSteel have pointed out, neither is ideal, but that's all you will have to work with.
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Great idea, but I hope the next Imperia is a relatively newcomer-friendly game. 10 and 11 were fairly straightforward, but 12, 14 and now 15 have been heavily off in variant-land, and 13 was at Impossible level with one of the weaker races and a crappy tech tree.
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Hmmm.... Looking at the game page, I don't see whether this one should be played with events on, off, or optional. Won't matter until turn 40 at least, but: May we turn off events if we so desire?
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Events are "Player's choice", do whatever you wish.
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