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PBEM 5 - Lurker thread - No players!

Enjoy our bickering. Sunrise will hopefully post the full map here when he gets a chance
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If you get one post in the lurker thread, so do I. It's only fair.

Darrell
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Can someone tell me how to zoon out far enough to take a full-map screenshot?
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Use the Free Camera, Ctrl-Alt-F. Keep in mind that you need to enable Free Cambera in the INI file if you haven't done so already.
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Thanks Sullla. I don't have a picture pre-edits, but here is the map:

[Image: Civ4ScreenShot1239%20%282%29.JPG]

Here are some comments:

[Image: Civ4ScreenShot1239.JPG]

1) I switched a deer to a cow and added one hill and the forests to try and give the player one decent hammer city other than the capital.

2) The iron is an edit, since the map didn't have any and the capital was weak. The settler wasn't moved, but the warrior was placed to allow the player to spot the cow if they avoided the hill.

3) I wanted to balance the happiness resources, so I swapped spices for wines. That way hunting, monarchy, and calendar all have a payoff.

4) This island was 1-tile before, but got some more land and a fish to make up for deleted land and fish in the middle.

5) I added in furs and some forests to make the 2-tile island plant a bit better.

6) I moved the fish 1 tile so the player wasn't forced to plant on copper for the island city.

7) I moved the crabs towards the Ivory, they were another deleted middle resource.

8) Sugar island was my biggest edit - I wanted to provide a late-game spot that has better land but doesn't make sense to settle too soon. Hence only a calendar food, but also the map's biggest patch of grassland.

9) The deleted deer near the capital is moved here to make oil+silver city a bit better.

10) I think this island is the best second city, but not overwhelmingly so. I did this to encourage the tradeoff of a slower over-water plant versus walking the settler forward on land.

11) 6 tiles of water, as requested.

All in all I buffed the map a good bit, but I did little for production and very little for commerce. The map is rather dry and there are no rivers and little fresh water, so hopefully there will some challenge.
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Nice map, Sunrise.

Regoarrar sees Darrell's capital but doesn't realize that that means he himself has no seafood in the fog. smile
I have to run.
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If only one player discovers the gems island and settles that as the second city, I think that player will win.

Interesting map, sunrise.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Did you mirror that map by hand Sunrise?

Or is there some way of copy-pasting with the WBer?
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pocketbeetle Wrote:Did you mirror that map by hand Sunrise?

Or is there some way of copy-pasting with the WBer?

Map script. Mirror -> Reflection -> Archipelago.

I was trying to go for a map that had a decent landmass - I don't like Tiny Islands and lots of the stuff I rolled resembled it too much for my taste. After that it was mainly finding a map where I could delete the land in the middle and not cut out too much.

@Krill - Thanks, and you may be right - gem island may be too strong. In my defense several of the maps I rolled and didn't select had one of the forge happy resources. I think I may have been too caught up in "interesting choices" mode though.

@Novice - Yeah, not sure what I did to mess the fog up.
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I don't think it is that bad tbh, they have to split off the clams, then slave out a monument, then get asecond workboat out to hook up the fish if they settle for that...and you need to get out a galley early. I could verymuch be wrong, but if I had to place just one bet, that would be it.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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