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[no players] Area 51: What Lurks Therein?

COMBOS PLZ! Or I can roll 'em...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Here is what I have for a map. I made a few tweaks from the random start and I'm willing to make a couple more. Feedback appreciated.

https://dl.dropboxusercontent.com/u/1116...wordWBSave
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Checking now. Look forward to seeing the 24 combinations to pick through.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I'm here to see what's the rationale behind letting Sury through while I had to pick Louis. *grumble grumble*

neenerneener
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The players seem to only want 18 combos generated, but with them adding a 5th player, I generated 24 anyway.

Genghis AGG IMP of Carthage FISH MINE
Toku AGG PRO of Holy Rome HUNT MYST
Qin IND PRO of Japan FISH WHEE
Hammy ORG AGG of France AGRI WHEE
Monty SPI AGG of Greece FISH HUNT
Sury EXP CRE of Spain FISH MYST
Brennus SPI CHA of Arabia WHEE MYST
Augustus IND IMP of Maya MINE MYST
Washington EXP CHA of Germany HUNT MINE
Julius ORG IMP of Mongolia HUNT WHEE
Bismarck EXP IND of Aztec HUNT MYST
Pericles CRE PHI of England FISH MINE
Pacal FIN EXP of Celtia HUNT MYST
Willem FIN CRE of Mali WHEE MINE
Cyrus IMP CHA of Byzantium WHEE MYST
Alex PHI AGG of Egypt AGRI WHEE
Nappy ORG CHA of Russia HUNT MINE
Justin SPI IMP of India FAST WORKERS

Charlemagne IMP PRO of Sumeria AGRI WHEE
Ramesses SPI IND of China AGRI MINE
Joao EXP IMP of Khmer HUNT MINE
Darius FIN ORG of Ottomans AGRI WHEE
Gandhi SPI PHI of Inca AGRI MYST
Wang Kon FIN PRO of Zulu AGRI HUNT
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Thoughts: Surprisingly flat in places. Looks decent, though some players have nothing but AH food. All bodies of water can be connect via forts and cities. strat resources are balanced well enough for copper, horse, iron, doubt the rest really matter. I think the only change I would do, is that china on the plains hill, think it's china, has grass cow and grass hill sheep. I'd probably swap one of those food resources for an irrigated rice or wheat, and maybe move the ivory a bit closer (or give them a furs within 6 tiles). Everyone has at least 1 metal happy other than that civ they can get with a little bit of effort.

I think those are the only two changes (happy and AH>grain) I'd really consider.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(June 13th, 2013, 17:55)SevenSpirits Wrote: The players seem to only want 18 combos generated, but with them adding a 5th player, I generated 24 anyway.

Genghis AGG IMP of Carthage FISH MINE
Toku AGG PRO of Holy Rome HUNT MYST
Qin IND PRO of Japan FISH WHEE
Hammy ORG AGG of France AGRI WHEE
Monty SPI AGG of Greece FISH HUNT
Sury EXP CRE of Spain FISH MYST
Brennus SPI CHA of Arabia WHEE MYST
Augustus IND IMP of Maya MINE MYST
Washington EXP CHA of Germany HUNT MINE
Julius ORG IMP of Mongolia HUNT WHEE
Bismarck EXP IND of Aztec HUNT MYST
Pericles CRE PHI of England FISH MINE
Pacal FIN EXP of Celtia HUNT MYST
Willem FIN CRE of Mali WHEE MINE
Cyrus IMP CHA of Byzantium WHEE MYST
Alex PHI AGG of Egypt AGRI WHEE
Nappy ORG CHA of Russia HUNT MINE
Justin SPI IMP of India FAST WORKERS

Charlemagne IMP PRO of Sumeria AGRI WHEE
Ramesses SPI IND of China AGRI MINE
Joao EXP IMP of Khmer HUNT MINE
Darius FIN ORG of Ottomans AGRI WHEE
Gandhi SPI PHI of Inca AGRI MYST
Wang Kon FIN PRO of Zulu AGRI HUNT

Can get rid of 7 easily enough. Just means another 7 need to be removed, right?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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My ratings of the combos, with empty lines demarcating the ones I think we have to cut on the top and bottom. IMO we are looking for a clump of 7 or 8 with the smallest difference between top and bottom, plus the next 2-3 below them to round out the set of 10.


Willem FIN CRE of Mali WHEE MINE 19
Darius FIN ORG of Ottomans AGRI WHEE 18
Pacal FIN EXP of Celtia HUNT MYST 18

Justin SPI IMP of India MINE MYST 15.5
Bismarck EXP IND of Aztec HUNT MYST 15
Sury EXP CRE of Spain FISH MYST 15
Gandhi SPI PHI of Inca AGRI MYST 14.5
Ramesses SPI IND of China AGRI MINE 13.5
Pericles CRE PHI of England FISH MINE 13
Joao EXP IMP of Khmer HUNT MINE 13
Washington EXP CHA of Germany HUNT MINE 12.5
Julius ORG IMP of Mongolia HUNT WHEE 12
Wang Kon FIN PRO of Zulu AGRI HUNT 10.5
Hammy ORG AGG of France AGRI WHEE 10.5
Augustus IND IMP of Maya MINE MYST 10.5
Nappy ORG CHA of Russia HUNT MINE 10
Brennus SPI CHA of Arabia WHEE MYST 9.5

Monty SPI AGG of Greece FISH HUNT 8.5
Alex PHI AGG of Egypt AGRI WHEE 8
Cyrus IMP CHA of Byzantium WHEE MYST 7
Genghis AGG IMP of Carthage FISH MINE 6.5
Charlemagne IMP PRO of Sumeria AGRI WHEE 5.5
Qin IND PRO of Japan FISH WHEE 4.5
Toku AGG PRO of Holy Rome HUNT MYST 1.5
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I think you should scrap india if there are a bunch of starts that require AH to get an improved food resource and others that only need Agri, other than that the list looks fine IMO.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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It's reasonable to cut India, since it's hard to judge its power, but I think there is only one start that has trouble with India's starting techs. That's the China start, which has both PH plant and also just AH food. Two notes about this: 1) You suggested replacing one of the AH resources with a grain anyway, and 2) They would likely prefer an EXP choice over India anyway due to their PH-next-to-PF setup.

The Ottoman start is the other one with only AH food, and it can get AH via hunting just 1 turn (1 beaker, actually) behind when the worker would like to start improving the pig. So it's not a big issue there.

In reply to your map comments: I am a bit hesitant to buff China further since they have the only plains hill start, already. I did upgrade their plains hill sheep to a grass hill sheep previously. I'm good with giving them a fur, though. My plan is to replace their second-closest wine with it - the one to the northwest of their capital.
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