Victory
Points
Pre-release
Data Dump - Quicksilver
We have divided
the Victory Points Data Dump up into several pages:
Ways of Determining Victory (Campaign Game)
1 - Legend and History
2 - Perception and Reality
3 - Climax
Ways of Determining
Victory (Campaign Game)
There are two types of "winners" in Master of Orion
III. The most important one is who will dominate the Orion Sector.
That is determined by who was the first to complete a Climax (Victory
Condition) element of the game. The second winner is the one who
played best overall and that can be evaluated based on the score
earned according to the following Victory Point formula.
A civilization's
final score is a combination of ingredients. It is made up of 15%
Legend, 15% History, 17% Perception, 20% Reality, and 33% Climax
times that civilization's Race Pick Multiplier times the game's
Difficulty Level.
Legend
Legend Points are earned during the course of play for
achieving feats of renown. They are the glorious things and honors
bestowed upon that civilization that it "will always be remembered
for;" those accomplishments that are always made mention of
in the history books.
Legend Points
are awarded as follows:
300 |
Defeating
the Guardian of Orion: awarded to the civilization whose Admiral
commanded |
200 |
Extinguishing
another Civilization (400 if the Harvesters are either the extinguishing
or extinguished race): awarded to the civilization whose Officer
commanded when the killing blow was delivered |
50
|
Wiping
out the last Space Crystal in an infestation (per Space Crystal)
|
40 |
Wiping out the last Mineral Collector in an infestation (per
Mineral Collector) |
35
|
Wiping
out the last Amoeba in an infestation (per Amoeba) |
45 |
Wiping
out the last Energy Thread in an infestation (per Energy Thread)
|
75
|
Wiping
out the last Dark Matter Bat in an infestation (per infestation)
|
90
|
Wiping
out the last Solar Bundle in an infestation (per infestation)
|
2
|
Per
Hull Size of all the ships in a New Orion Fleet that civilization
had defeated (awarded to the civilization whose Admiral commanded)
awarded only once based on the "greatest victory"
that civilization ever achieved against the New Orions in battle
|
3
|
Per
Hull Size of all the ships in an Antaran Fleet that civilization
had defeated (awarded to the civilization whose Admiral commanded)
awarded only once based on the "greatest victory"
that civilization ever achieved against the Antarans in battle
|
+50% |
Senate "Awards" (increases by 50% the points awarded
the Legendary Achievements listed below) |
? |
Completing Quest Events (varies by Event) |
Var.
|
Late
Start Handicap (= average Legend Points of all Civilizations
when new civilization entered play) |
History
History is the
measure of advancement (or decline!) that civilization has made
on the PowerGraph since that civilization entered play. A civilization's
History Points is the sum of:
Current PowerGraph
Value / 10
+ Average PowerGraph Value of all civilizations in play at the time
of this civilization's inception /8
[i.e., a late-entering civilization's "handicap" points]
and rounded
up to the next whole number.
NEXT IN VICTORY
POINTS: Perception
|