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Adventure Fifteen - The French Riviera

Sponsor: Sirian
Opening Date: Monday, October 2
Duration: Four Weeks
Game Speed: Normal

Difficulty: Prince
Civilization: France
Leader: Napoleon
Map Size: Large
Map Script: Lakes
Rules: Aggressive AIs, No Barbarians
Victory: Any

This is the next in our series of Gentle Adventures. The AI opponents will likely provide much rougher competition than a typical Gentle Adventure, but the absence of Barbarians should allow you to focus on any threats they pose and concentrate on defending yourself as required.

Also, though the map size is Large, this being a Lakes map will mean it will have about the same load on computers as a standard-sized Pangaea or Archipelago map, so that should be welcome news for those of you with older machines.

Don't ever let it be said that the Gentle Adventures get the table scraps. This is a top flight scenario here!

Scenario:

You rule over a fledging French nation that starts along the north shore of your world's largest body of water. Your goal is to control every drop of that water. The sea is yours by right, and you will take it if you must.

Scoring:

10 pts - Culturally control every plot of water belonging to the great sea along which you start.

5 pts - Obtain (any kind) of victory in the game.

1 pts - EACH river that empties in to the great sea, culturally control every tile of Fresh Water adjacent to it.

BONUS: 3 pts - To the player who posts the earliest date of controlling the great sea.
BONUS: 2 pts - EACH river, the player who posts the earliest date of controlling that entire river.

Scoring Exclusion:

You are -NOT ELIGIBLE- for scoring in this event if you have ever won a game (solo or SG team) on Emperor or above. You are still welcome to play unscored, though. This could well be one of those "wish I had played that game" events come reporting day!

Reporting:

If you are eligible for scoring, you will need to document your water control dates (via screenshots, or via saved games to be produced only if we request them) to receive your fastest control bonus points.

Strategy:

Since the barbarians are turned off, you will be free to send out unescorted settlers and workers, and do other things you cannot do in a normal game. However, since the AIs are set to Aggressive, you will be in even greater danger than normal of being sneak attacked or declared upon. Striking the right balance between rapid expansion and self-defense or even aggression vs neighbors will be important to your success.

Closing Day: Monday, October 30. Reports due by Oct 31.


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