Sponsors:
mostly_harmless & Sullla
Opening Date: Monday, July 9
Duration: Four Weeks
Map Script: Fractal
Climate: Temperate
Sea Level: Normal
Game Speed: Normal
Difficulty:
Monarch
Civilization: Aztecs
Leader: Alexander (note this change!)
World Size: Standard
Options: Raging Barbs turned on
Victory: Conquest or Domination (all enabled)
Version:
Civ4 v1.61
Scenario:
The trio of sky gods watch over the Aztec people from on high, floating
serenely in their heavenly domains above. In peace and war, the
Aztecs know that they can call on their benevolent deities for protection.
But the assistance of the Sky Gods demands certain
sacrifices
Rules:
You begin the game with THREE Stealth Bombers!
These
represent the Aztec gods:
Camaxtli: god of hunting, war, fate, and fire
Huitzilopochtli: supreme god of Tenochtitlan, patron of war,
fire and the sun
Mixcoatl: god of hunting, war, and the milky way
The
Sky Gods watch over and protect the Aztec people. As such, you are
free to carry out any of the air missions of the stealth bomber
(rebasing, reconnaissance, air strikes, and air bombing) within
your own borders at all times. There is therefore never a cost to
rebase the Sky Gods or defend your own territory.
However,
the Sky Gods demand sacrifices if you wish to use their power against
external foes (cities of barbarians or the other civs). To use the
Sky Gods outside of your territory, you must sacrifice a Great Person
(any type):
The
sacrificial offering drives the Sky Gods into a frenzied bloodlust,
allowing their unlimited use anywhere on the map for five (5) turns.
After the five turns are finished, the usual rules apply once again;
another Great Person must be sacrificed to use the Sky Gods again
for another five turns. (Players can keep track of the number of
turns by checking the F8 screen, which lists the remaining turns
left in the game. Do your best to be careful here!)
Notes:
Please be aware that Alexander (Aggressive/Philosophical) is the
leader for the Aztecs in this game; this was essentially the easiest
way to give Montezuma the Philosophical trait. With a floodplains-heavy
start and the Philosophical trait, players should have plenty of
opportunities to generate Great People. All victory conditions are
enabled, but your goal is to win by Conquest or Domination
dont hesitate to call on the Sky Gods for assistance!
In
the interests of full disclosure, I should also explain that there
was a goody hut right at the start, which I popped with the scout
to remove a dice roll from everyones game. That is why the
scout has already been moved on the 4000BC turn, and why the game
begins with 52 gold.
Scoring:
None. Victories will be listed in two separate categories for Conquest
and Domination victories.
Closing
Day: Monday, August 6. Reports due by the end of August 7, your
local time.
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