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Adventure Three - Binding of the Three

Sponsor: Sirian
Opening Date: Monday, January 2
Duration: Five Weeks
Map Script: Custom Continents
Map Edits: None
Game Speed: Normal

Difficulty: Prince
Civilization: Russia
Leader: Peter the Great
World Size: Large
Opponents: Nine
Rules: Raging Barbarians
Victory: Any

Version: Civ4 v1.52

Scenario: Your goal is to make Mother Russia the envy of the planet. There are three paths to greatness:

* You may attempt to dominate through territory and population.
* You may attempt to dominate through religion and diplomacy.
* You may attempt to dominate through force of arms.

"One ring for farmers. One ring for the priests.
"One for Russia's soldiers, our men who fight like beasts.
"Who shall rise to lead us? One day we shall see.
"Great Tsars reveal their might through the binding of the three."

The Rules: Please review the Tournament Rules before you begin!

Special Reminder: ABSOLUTELY NO SPOILERS! Do not screw this up, or we will remove your head. (Figuratively, of course.) It will be the guillotine for you!

Scoring:

This event has custom scoring. SCORING IS OPTIONAL. You are not required to track your scoring if you prefer not to do so. If you want to be scored, you need to document (via screenshot or saved games, preferably both) all items that you claim for score, in case we call on you to verify any of your claims.

Note that it is theoretically possible for a lost or incomplete game to win on points!

Note that we strongly urge you to download the Scorecard so you can check on the scoring rules at any time.

You can earn points in all three of the following categories- farmer, priest, and soldier.

FARMERS (Scoring)

1 pt - EACH city founded by Russia.
10 pts - EACH city founded by Russia that reaches size 15 by 1500AD.
10 pts - EACH city founded by Russia that reaches size 25 (and stays there) at any time.

25 pts - Adopting Hereditary Rule Civic at your first opportunity and never switching away from it.
20 pts - Adopting State Property Civic before 1800AD and never switching away from it.
15 pts - Adopting Bureaucracy Civic at your first opportunity and never switching away from it.
10 pts - Adopting Organized Religion Civic at your first opportunity and never switching away from it.

1 pt - EACH health resource you control (within your borders) in 1500AD. (Spices, Sugar, and Wines do count).

PRIESTS (Scoring)

10 pts - Founding a religion (your first).
5 pts - EACH additional religion founded by Russia.

25 pts - Adopting as permanent State Religion the first religion to appear anywhere inside your borders.
20 pts - Possessing the Holy Shrine of your State Religion (and keeping it safe from invaders!)
10 pts - EACH additional (non-state) Holy Shrine built by a Russian Great Prophet.

2 pts - ONLY if you own the shrine: EACH city converted to your state religion by 1000AD.
1 pt - ONLY if you own the shrine: EACH city converted to your state religion at game's end.

10 pts - ONLY if you own the shrine: EACH rival civ who (ever) adopts your permanent state religion as theirs, of their own choice (not because you asked them to convert).

1 pt - EACH percentage point of influence (F7) held by Russian-founded religions, in 1500AD.

SOLDIERS (Scoring)

5 pts - EACH city captured* by Russian forces by 500AD. (Flips/Recaptures do not count.)
2 pts - EACH city captured* by Russian forces by 1500AD. (Barbarian cities do count!)
1 pts - EACH city captured* by Russian forces after 1500AD.
* (You must not Raze if given the choice! If you raze to make room for cities that you found, then you get those points under Farmers scoring.)

2 pts - EACH captured city that reaches size 25 (while in your possession).

1 pts - EACH XP on your most-experienced military unit alive in 500AD.

1 pts - EACH XP on your most-experienced military unit WHO SURVIVES to game's end.

BINDING OF THE THREE (Scoring)

20 pts - Victory (any type)
20 pts - EXTRA BONUS: If you win by Diplomacy, but control less than 40% of the world's population.

25 pts - Posting the fastest game date for victory of anybody who won via the same victory condition as you.
15 pts - Posting the second-fastest time in your victory condition.
10 pts - Posting the third-fastest time in your victory condition.
5 pts - Posting the fourth-fastest time in your victory condition.
3 pts - Posting a Time Victory. ("Fastest" points not possible for Time victories!)

If you have 150 points or more in all three categories: QUADRUPLE YOUR ENTIRE SCORE!

If you have 50 pts or more in all three categories (but did not quadruple): DOUBLE YOUR ENTIRE SCORE!

If you have 15 pts or more in all three categories: you qualify as a Tsar.

If you have less than 15 pts in any category, you are deemed a Pretender and will be run out of town!

Results:

Results of Tsars will be listed according to points earned. Pretenders will be exiled to a separate listing. (Thankfully, the exile only lasts until the next game begins! It's all in good fun. If you end up as a Pretender, you might still become Tsar in some other event.) If you choose not to calculate your score, your results will be listed in an Unscored category.

Please calculate your own score as best you can. (If you overcalculate and are discovered, you will be penalized the difference in addition to the correction. So use some care!)

What to Report: If you wish to be scored, please download and make use of this Scorecard text file. If you would fill that out and post it with your report, we'd appreciate it. Thank you!

Closing Day: Monday, February 6. Reports due by the end of February 7, your local time.

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