Sponsor:
Arathorn
Opening Date: January 16, 2006
Duration: 4 weeks
Map Script: Custom Continents
Map Edits: None
Game Speed: Normal
Difficult:
Monarch
Civilization: Egypt
Leader: Hatshepsut
World Size: Standard
Opponents: 7 (Kublai Khan, Isabella, Huayana Capac, Frederick, Qin
Shi Huang, Roosevelt, and Asoka)
Number of Continents: 2
Sea Level: Normal
Climate: Temperate
Victory: Space (all enabled)
Version: Civ4 1.52
Scenario:
Hatshepsut is in love with her hieroglyphic form of writing. It
is all that the Egyptian people need.
This
is the second game in our Extreme Adventures series.
Rules:
You may never acquire Alphabet through any means. You may not research
it; you may not trade for it; you may not get it from a wonder.
NO INTERNET! Please have final save files available to verify that
Alphabet is still available for research.
Scoring:
Hatshepsut may not like an Alphabet, but she does like science.
While all victory conditions are enabled, anything but a space ship
launch is considered a loss. The goal is to prove the superiority
of hieroglyphics over an icky alphabet -- not to prove Egypt's superiority
of arms or diplomacy. Wins will be ranked on a basis of order finished,
with earlier better, of course.
Closing
Date: Monday, February 13, 2006. Reports due by the end of February
14, your local time.
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Adventure Four Results.
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