Opening Date: Monday, June 7
Duration: Four Weeks
Map Script: Fractal
Game Speed: Normal
Leader: Wang Kon
World Size: Normal
Options: No Vassals, No Events
Beyond the Sword v3.19
Once the world was dominated by great and mighty empires. Their
cities boasted habitants in the millions, their ships sailed the
seven seas, and their sages looked up to the skies with bright notions
of soaring amongst the stars. Then came the terrible unknown cataclysm,
and the shared progress of ages was cast down in fiery ruin. Thousands
of years later, the survivors are about to begin the long process
of rebuilding, still dwarfed in the shadows of fallen greatness,
the new children of the gods.
The map begins fully developed with tile improvements, the remnants
of the destroyed civilizations of the past:
civilization can make free use of the landscape developed by the
empires of the past. However, you may not build any new tile improvements
yourself. You are free to train workers, although there's precious
little for them to do other than chop forests and jungle. Whether
to chop forests (and lose the shield output permanently) is up to
your discretion. Work boats and other sea-based tile improvements
Place your cities carefully, since you can only use the tile improvements
that already exist. Even immature cottages laid down by the ancients
may be highly desirable, since they will eventually grow into towns.
must research the appropriate tech in order to "connect"
each resource, even if it already has its designated tile improvement
in place. For example, you can still work plantation resources before
researching Calendar tech, but you will not get the happiness benefit.
The same phenomenon exists with strategic resources; expect to see
some weirdness with regards to mines on invisible resources.
you don't feel confident in building with these restrictions, you
can always take your hwachas and go conquering.
Day: Monday, July 5 (2010). Reports due by the end of July 6,
your local time.