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Epic Ten - Rising Sun

Sponsor: Sullla
Opening Date: Monday, April 9
Duration: Five Weeks
Map Script: Continents
Climate: Tropical
Sea Level: Normal
Game Speed: Epic

Difficulty: Deity ()
Civilization: Japan
Leader: Tokugawa
World Size: Small
Opponents: Four
Victory: Conquest ONLY

Version: Civ4 v1.61

Scenario: This is an Extreme Adventure (err, Epic) revisiting one of our Civ3 games. We’re throwing you to the wolves with Deity difficulty, but all victory conditions except Conquest have been turned off. The AIs cannot simply tech their way into space; you must be eliminated militarily to lose the game.

In some ways this scenario is similar to Epic Four, but the actual experience should play very differently. Rather than surviving a barbarian onslaught on a heavily customized map, you will have to defeat boosted AI rivals under much more “normal” conditions. (Please note that barbs are still turned on for this game, however, so be careful in the early going.) This epic is not for the faint of heart!

Rules: There are no variant rules for this game. Play things out, no matter how bleak the situation may appear.

Epic Goals: Survive, Conquer. Where there is life, there is hope.

Scoring: There is no scoring for this game.

Results: Defeating the AI opponents is a BIG victory, surviving to 2050AD is a victory, and playing it out to the bitter end is a moral victory; submitted games will be divided into these three categories. Victors will be listed in order of fastest finish, with defeats listed in reverse order (those who survived the longest listed first). In the event of ties (multiple 2050AD finishes), those with the highest score will be listed first. Anyone who manages to survive to game’s end will receive special recognition, with or without achieving victory.

Additional Notes: Remember, 2050AD is a long ways away. Don’t get overzealous going for too many opponents at once. The longer the game goes, the less the AI’s opening advantages matter and the more time human intelligence has to overcome these failings. This *should* play slightly easier than a typical Deity game, simply because there is no space or diplomatic ending to cut things off just when you hit your stride. Expect to get plenty of experience with late-game Modern warfare; the Small map size is designed to cut down on some of the tedium of Conquest.

Good luck to all who participate!

Closing Day: Monday, May 14. Reports due by the end of May 15, your local time.

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